uniform half4 colorGreen, colorRed; | |
half4 main() { | |
const float4 a = float4(0); | |
const float4 b = float4(1); | |
// This is a constant-expression in GLSL, but not in SkSL (yet). | |
// We can't declare this const, and we can't eliminate it. skbug.com/10835 | |
/*const*/ float4 c = abs(b); | |
if (a == b || b != c) { | |
return colorRed; | |
} else { | |
return colorGreen; | |
} | |
} |