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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTypesPriv_DEFINED
#define GrTypesPriv_DEFINED
#include "GrTypes.h"
#include "SkTArray.h"
#include "SkRect.h"
/**
* Types of shader-language-specific boxed variables we can create. (Currently only GrGLShaderVars,
* but should be applicable to other shader languages.)
*/
enum GrSLType {
kVoid_GrSLType,
kFloat_GrSLType,
kVec2f_GrSLType,
kVec3f_GrSLType,
kVec4f_GrSLType,
kMat33f_GrSLType,
kMat44f_GrSLType,
kSampler2D_GrSLType,
kLast_GrSLType = kSampler2D_GrSLType
};
static const int kGrSLTypeCount = kLast_GrSLType + 1;
enum GrShaderType {
kVertex_GrShaderType,
kGeometry_GrShaderType,
kFragment_GrShaderType,
kLastkFragment_GrShaderType = kFragment_GrShaderType
};
static const int kGrShaderTypeCount = kLastkFragment_GrShaderType + 1;
/**
* Precisions of shader language variables. Not all shading languages support precisions or actually
* vary the internal precision based on the qualifiers. These currently only apply to float types (
* including float vectors and matrices).
*/
enum GrSLPrecision {
kLow_GrSLPrecision,
kMedium_GrSLPrecision,
kHigh_GrSLPrecision,
// Default precision is medium. This is because on OpenGL ES 2 highp support is not
// guaranteed. On (non-ES) OpenGL the specifiers have no effect on precision.
kDefault_GrSLPrecision = kMedium_GrSLPrecision,
kLast_GrSLPrecision = kHigh_GrSLPrecision
};
static const int kGrSLPrecisionCount = kLast_GrSLPrecision + 1;
/**
* Gets the vector size of the SLType. Returns -1 for void, matrices, and samplers.
*/
static inline int GrSLTypeVectorCount(GrSLType type) {
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount));
static const int kCounts[] = { -1, 1, 2, 3, 4, -1, -1, -1 };
return kCounts[type];
GR_STATIC_ASSERT(0 == kVoid_GrSLType);
GR_STATIC_ASSERT(1 == kFloat_GrSLType);
GR_STATIC_ASSERT(2 == kVec2f_GrSLType);
GR_STATIC_ASSERT(3 == kVec3f_GrSLType);
GR_STATIC_ASSERT(4 == kVec4f_GrSLType);
GR_STATIC_ASSERT(5 == kMat33f_GrSLType);
GR_STATIC_ASSERT(6 == kMat44f_GrSLType);
GR_STATIC_ASSERT(7 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrSLTypeCount);
}
/** Return the type enum for a vector of floats of length n (1..4),
e.g. 1 -> kFloat_GrSLType, 2 -> kVec2_GrSLType, ... */
static inline GrSLType GrSLFloatVectorType(int count) {
SkASSERT(count > 0 && count <= 4);
return (GrSLType)(count);
GR_STATIC_ASSERT(kFloat_GrSLType == 1);
GR_STATIC_ASSERT(kVec2f_GrSLType == 2);
GR_STATIC_ASSERT(kVec3f_GrSLType == 3);
GR_STATIC_ASSERT(kVec4f_GrSLType == 4);
}
/** Is the shading language type floating point (or vector/matrix of fp)? */
static inline bool GrSLTypeIsFloatType(GrSLType type) {
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount));
return type >= 1 && type <= 6;
GR_STATIC_ASSERT(0 == kVoid_GrSLType);
GR_STATIC_ASSERT(1 == kFloat_GrSLType);
GR_STATIC_ASSERT(2 == kVec2f_GrSLType);
GR_STATIC_ASSERT(3 == kVec3f_GrSLType);
GR_STATIC_ASSERT(4 == kVec4f_GrSLType);
GR_STATIC_ASSERT(5 == kMat33f_GrSLType);
GR_STATIC_ASSERT(6 == kMat44f_GrSLType);
GR_STATIC_ASSERT(7 == kSampler2D_GrSLType);
GR_STATIC_ASSERT(8 == kGrSLTypeCount);
}
//////////////////////////////////////////////////////////////////////////////
/**
* Types used to describe format of vertices in arrays.
*/
enum GrVertexAttribType {
kFloat_GrVertexAttribType = 0,
kVec2f_GrVertexAttribType,
kVec3f_GrVertexAttribType,
kVec4f_GrVertexAttribType,
kUByte_GrVertexAttribType, // unsigned byte, e.g. coverage
kVec4ub_GrVertexAttribType, // vector of 4 unsigned bytes, e.g. colors
kVec2s_GrVertexAttribType, // vector of 2 shorts, e.g. texture coordinates
kLast_GrVertexAttribType = kVec2s_GrVertexAttribType
};
static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1;
/**
* Returns the vector size of the type.
*/
static inline int GrVertexAttribTypeVectorCount(GrVertexAttribType type) {
SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
static const int kCounts[] = { 1, 2, 3, 4, 1, 4, 2 };
return kCounts[type];
GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrVertexAttribTypeCount);
}
/**
* Returns the size of the attrib type in bytes.
*/
static inline size_t GrVertexAttribTypeSize(GrVertexAttribType type) {
SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
static const size_t kSizes[] = {
sizeof(float), // kFloat_GrVertexAttribType
2*sizeof(float), // kVec2f_GrVertexAttribType
3*sizeof(float), // kVec3f_GrVertexAttribType
4*sizeof(float), // kVec4f_GrVertexAttribType
1*sizeof(char), // kUByte_GrVertexAttribType
4*sizeof(char), // kVec4ub_GrVertexAttribType
2*sizeof(int16_t) // kVec2s_GrVertexAttribType
};
return kSizes[type];
GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kSizes) == kGrVertexAttribTypeCount);
}
/**
* converts a GrVertexAttribType to a GrSLType
*/
static inline GrSLType GrVertexAttribTypeToSLType(GrVertexAttribType type) {
switch (type) {
default:
SkFAIL("Unsupported type conversion");
case kUByte_GrVertexAttribType:
case kFloat_GrVertexAttribType:
return kFloat_GrSLType;
case kVec2s_GrVertexAttribType:
case kVec2f_GrVertexAttribType:
return kVec2f_GrSLType;
case kVec3f_GrVertexAttribType:
return kVec3f_GrSLType;
case kVec4ub_GrVertexAttribType:
case kVec4f_GrVertexAttribType:
return kVec4f_GrSLType;
}
}
//////////////////////////////////////////////////////////////////////////////
/**
* We have coverage effects that clip rendering to the edge of some geometric primitive.
* This enum specifies how that clipping is performed. Not all factories that take a
* GrProcessorEdgeType will succeed with all values and it is up to the caller to check for
* a NULL return.
*/
enum GrPrimitiveEdgeType {
kFillBW_GrProcessorEdgeType,
kFillAA_GrProcessorEdgeType,
kInverseFillBW_GrProcessorEdgeType,
kInverseFillAA_GrProcessorEdgeType,
kHairlineAA_GrProcessorEdgeType,
kLast_GrProcessorEdgeType = kHairlineAA_GrProcessorEdgeType
};
static const int kGrProcessorEdgeTypeCnt = kLast_GrProcessorEdgeType + 1;
static inline bool GrProcessorEdgeTypeIsFill(const GrPrimitiveEdgeType edgeType) {
return (kFillAA_GrProcessorEdgeType == edgeType || kFillBW_GrProcessorEdgeType == edgeType);
}
static inline bool GrProcessorEdgeTypeIsInverseFill(const GrPrimitiveEdgeType edgeType) {
return (kInverseFillAA_GrProcessorEdgeType == edgeType ||
kInverseFillBW_GrProcessorEdgeType == edgeType);
}
static inline bool GrProcessorEdgeTypeIsAA(const GrPrimitiveEdgeType edgeType) {
return (kFillBW_GrProcessorEdgeType != edgeType && kInverseFillBW_GrProcessorEdgeType != edgeType);
}
static inline GrPrimitiveEdgeType GrInvertProcessorEdgeType(const GrPrimitiveEdgeType edgeType) {
switch (edgeType) {
case kFillBW_GrProcessorEdgeType:
return kInverseFillBW_GrProcessorEdgeType;
case kFillAA_GrProcessorEdgeType:
return kInverseFillAA_GrProcessorEdgeType;
case kInverseFillBW_GrProcessorEdgeType:
return kFillBW_GrProcessorEdgeType;
case kInverseFillAA_GrProcessorEdgeType:
return kFillAA_GrProcessorEdgeType;
case kHairlineAA_GrProcessorEdgeType:
SkFAIL("Hairline fill isn't invertible.");
}
return kFillAA_GrProcessorEdgeType; // suppress warning.
}
/**
* Indicates the type of pending IO operations that can be recorded for gpu resources.
*/
enum GrIOType {
kRead_GrIOType,
kWrite_GrIOType,
kRW_GrIOType
};
struct GrScissorState {
GrScissorState() : fEnabled(false) {}
void set(const SkIRect& rect) { fRect = rect; fEnabled = true; }
bool operator==(const GrScissorState& other) const {
return fEnabled == other.fEnabled &&
(false == fEnabled || fRect == other.fRect);
}
bool operator!=(const GrScissorState& other) const { return !(*this == other); }
bool enabled() const { return fEnabled; }
const SkIRect& rect() const { return fRect; }
private:
bool fEnabled;
SkIRect fRect;
};
#ifdef SK_DEBUG
// Takes a pointer to a GrContext, and will suppress prints if required
#define GrContextDebugf(context, ...) \
if (!context->suppressPrints()) { \
SkDebugf(__VA_ARGS__); \
}
#else
#define GrContextDebugf(context, ...)
#endif
#endif