blob: 91f418564fa1d2a4b007c8a9cf083353b43de45a [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Sk4fGradientBase.h"
#include <functional>
namespace {
Sk4f pack_color(SkColor c, bool premul, const Sk4f& component_scale) {
const SkColor4f c4f = SkColor4f::FromColor(c);
const Sk4f pm4f = premul
? c4f.premul().to4f()
: Sk4f{c4f.fR, c4f.fG, c4f.fB, c4f.fA};
return pm4f * component_scale;
}
class IntervalIterator {
public:
IntervalIterator(const SkColor* colors, const SkScalar* pos, int count, bool reverse)
: fColors(colors)
, fPos(pos)
, fCount(count)
, fFirstPos(reverse ? SK_Scalar1 : 0)
, fBegin(reverse ? count - 1 : 0)
, fAdvance(reverse ? -1 : 1) {
SkASSERT(colors);
SkASSERT(count > 0);
}
void iterate(std::function<void(SkColor, SkColor, SkScalar, SkScalar)> func) const {
if (!fPos) {
this->iterateImplicitPos(func);
return;
}
const int end = fBegin + fAdvance * (fCount - 1);
const SkScalar lastPos = 1 - fFirstPos;
int prev = fBegin;
SkScalar prevPos = fFirstPos;
do {
const int curr = prev + fAdvance;
SkASSERT(curr >= 0 && curr < fCount);
// TODO: this sanitization should be done in SkGradientShaderBase
const SkScalar currPos = (fAdvance > 0)
? SkTPin(fPos[curr], prevPos, lastPos)
: SkTPin(fPos[curr], lastPos, prevPos);
if (currPos != prevPos) {
SkASSERT((currPos - prevPos > 0) == (fAdvance > 0));
func(fColors[prev], fColors[curr], prevPos, currPos);
}
prev = curr;
prevPos = currPos;
} while (prev != end);
}
private:
void iterateImplicitPos(std::function<void(SkColor, SkColor, SkScalar, SkScalar)> func) const {
// When clients don't provide explicit color stop positions (fPos == nullptr),
// the color stops are distributed evenly across the unit interval
// (implicit positioning).
const SkScalar dt = fAdvance * SK_Scalar1 / (fCount - 1);
const int end = fBegin + fAdvance * (fCount - 2);
int prev = fBegin;
SkScalar prevPos = fFirstPos;
while (prev != end) {
const int curr = prev + fAdvance;
SkASSERT(curr >= 0 && curr < fCount);
const SkScalar currPos = prevPos + dt;
func(fColors[prev], fColors[curr], prevPos, currPos);
prev = curr;
prevPos = currPos;
}
// emit the last interval with a pinned end position, to avoid precision issues
func(fColors[prev], fColors[prev + fAdvance], prevPos, 1 - fFirstPos);
}
const SkColor* fColors;
const SkScalar* fPos;
const int fCount;
const SkScalar fFirstPos;
const int fBegin;
const int fAdvance;
};
} // anonymous namespace
SkGradientShaderBase::GradientShaderBase4fContext::
Interval::Interval(const Sk4f& c0, SkScalar p0,
const Sk4f& c1, SkScalar p1)
: fP0(p0)
, fP1(p1)
, fZeroRamp((c0 == c1).allTrue()) {
SkASSERT(p0 != p1);
// Either p0 or p1 can be (-)inf for synthetic clamp edge intervals.
SkASSERT(SkScalarIsFinite(p0) || SkScalarIsFinite(p1));
const auto dp = p1 - p0;
// Clamp edge intervals are always zero-ramp.
SkASSERT(SkScalarIsFinite(dp) || fZeroRamp);
const Sk4f dc = SkScalarIsFinite(dp) ? (c1 - c0) / dp : 0;
c0.store(&fC0.fVec);
dc.store(&fDc.fVec);
}
SkGradientShaderBase::
GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader,
const ContextRec& rec)
: INHERITED(shader, rec)
, fFlags(this->INHERITED::getFlags())
#ifdef SK_SUPPORT_LEGACY_GRADIENT_DITHERING
, fDither(true)
#else
, fDither(rec.fPaint->isDither())
#endif
{
const SkMatrix& inverse = this->getTotalInverse();
fDstToPos.setConcat(shader.fPtsToUnit, inverse);
fDstToPosProc = fDstToPos.getMapXYProc();
fDstToPosClass = static_cast<uint8_t>(INHERITED::ComputeMatrixClass(fDstToPos));
if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) {
fFlags |= kOpaqueAlpha_Flag;
}
fColorsArePremul =
(shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag)
|| shader.fColorsAreOpaque;
}
bool SkGradientShaderBase::
GradientShaderBase4fContext::isValid() const {
return fDstToPos.isFinite();
}
void SkGradientShaderBase::
GradientShaderBase4fContext::buildIntervals(const SkGradientShaderBase& shader,
const ContextRec& rec, bool reverse) {
// The main job here is to build a specialized interval list: a different
// representation of the color stops data, optimized for efficient scan line
// access during shading.
//
// [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
//
// The list may be inverted when requested (such that e.g. points are sorted
// in increasing x order when dx < 0).
//
// Note: the current representation duplicates pos data; we could refactor to
// avoid this if interval storage size becomes a concern.
//
// Aside from reordering, we also perform two more pre-processing steps at
// this stage:
//
// 1) scale the color components depending on paint alpha and the requested
// interpolation space (note: the interval color storage is SkPM4f, but
// that doesn't necessarily mean the colors are premultiplied; that
// property is tracked in fColorsArePremul)
//
// 2) inject synthetic intervals to support tiling.
//
// * for kRepeat, no extra intervals are needed - the iterator just
// wraps around at the end:
//
// ->[P0,P1)->..[Pn-1,Pn)->
//
// * for kClamp, we add two "infinite" intervals before/after:
//
// [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
//
// (the iterator should never run off the end in this mode)
//
// * for kMirror, we extend the range to [0..2] and add a flipped
// interval series - then the iterator operates just as in the
// kRepeat case:
//
// ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
//
// TODO: investigate collapsing intervals << 1px.
SkASSERT(shader.fColorCount > 0);
SkASSERT(shader.fOrigColors);
const float paintAlpha = rec.fPaint->getAlpha() * (1.0f / 255);
const Sk4f componentScale = fColorsArePremul
? Sk4f(paintAlpha)
: Sk4f(1.0f, 1.0f, 1.0f, paintAlpha);
const int first_index = reverse ? shader.fColorCount - 1 : 0;
const int last_index = shader.fColorCount - 1 - first_index;
const SkScalar first_pos = reverse ? SK_Scalar1 : 0;
const SkScalar last_pos = SK_Scalar1 - first_pos;
if (shader.fTileMode == SkShader::kClamp_TileMode) {
// synthetic edge interval: -/+inf .. P0
const Sk4f clamp_color = pack_color(shader.fOrigColors[first_index],
fColorsArePremul, componentScale);
const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity;
fIntervals.emplace_back(clamp_color, clamp_pos,
clamp_color, first_pos);
} else if (shader.fTileMode == SkShader::kMirror_TileMode && reverse) {
// synthetic mirror intervals injected before main intervals: (2 .. 1]
addMirrorIntervals(shader, componentScale, false);
}
const IntervalIterator iter(shader.fOrigColors,
shader.fOrigPos,
shader.fColorCount,
reverse);
iter.iterate([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == p0);
fIntervals.emplace_back(pack_color(c0, fColorsArePremul, componentScale),
p0,
pack_color(c1, fColorsArePremul, componentScale),
p1);
});
if (shader.fTileMode == SkShader::kClamp_TileMode) {
// synthetic edge interval: Pn .. +/-inf
const Sk4f clamp_color = pack_color(shader.fOrigColors[last_index],
fColorsArePremul, componentScale);
const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity;
fIntervals.emplace_back(clamp_color, last_pos,
clamp_color, clamp_pos);
} else if (shader.fTileMode == SkShader::kMirror_TileMode && !reverse) {
// synthetic mirror intervals injected after main intervals: [1 .. 2)
addMirrorIntervals(shader, componentScale, true);
}
}
void SkGradientShaderBase::
GradientShaderBase4fContext::addMirrorIntervals(const SkGradientShaderBase& shader,
const Sk4f& componentScale, bool reverse) {
const IntervalIterator iter(shader.fOrigColors,
shader.fOrigPos,
shader.fColorCount,
reverse);
iter.iterate([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == 2 - p0);
const auto mirror_p0 = 2 - p0;
const auto mirror_p1 = 2 - p1;
// mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid
// triggering Interval asserts.
if (mirror_p0 != mirror_p1) {
fIntervals.emplace_back(pack_color(c0, fColorsArePremul, componentScale),
mirror_p0,
pack_color(c1, fColorsArePremul, componentScale),
mirror_p1);
}
});
}
void SkGradientShaderBase::
GradientShaderBase4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
if (fColorsArePremul) {
this->shadePremulSpan<DstType::L32, ApplyPremul::False>(x, y, dst, count);
} else {
this->shadePremulSpan<DstType::L32, ApplyPremul::True>(x, y, dst, count);
}
}
void SkGradientShaderBase::
GradientShaderBase4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) {
if (fColorsArePremul) {
this->shadePremulSpan<DstType::F32, ApplyPremul::False>(x, y, dst, count);
} else {
this->shadePremulSpan<DstType::F32, ApplyPremul::True>(x, y, dst, count);
}
}
template<DstType dstType, ApplyPremul premul>
void SkGradientShaderBase::
GradientShaderBase4fContext::shadePremulSpan(int x, int y,
typename DstTraits<dstType, premul>::Type dst[],
int count) const {
const SkGradientShaderBase& shader =
static_cast<const SkGradientShaderBase&>(fShader);
switch (shader.fTileMode) {
case kClamp_TileMode:
this->shadeSpanInternal<dstType,
premul,
kClamp_TileMode>(x, y, dst, count);
break;
case kRepeat_TileMode:
this->shadeSpanInternal<dstType,
premul,
kRepeat_TileMode>(x, y, dst, count);
break;
case kMirror_TileMode:
this->shadeSpanInternal<dstType,
premul,
kMirror_TileMode>(x, y, dst, count);
break;
}
}
template<DstType dstType, ApplyPremul premul, SkShader::TileMode tileMode>
void SkGradientShaderBase::
GradientShaderBase4fContext::shadeSpanInternal(int x, int y,
typename DstTraits<dstType, premul>::Type dst[],
int count) const {
static const int kBufSize = 128;
SkScalar ts[kBufSize];
TSampler<dstType, premul, tileMode> sampler(*this);
SkASSERT(count > 0);
do {
const int n = SkTMin(kBufSize, count);
this->mapTs(x, y, ts, n);
for (int i = 0; i < n; ++i) {
const Sk4f c = sampler.sample(ts[i]);
DstTraits<dstType, premul>::store(c, dst++);
}
x += n;
count -= n;
} while (count > 0);
}
template<DstType dstType, ApplyPremul premul, SkShader::TileMode tileMode>
class SkGradientShaderBase::GradientShaderBase4fContext::TSampler {
public:
TSampler(const GradientShaderBase4fContext& ctx)
: fFirstInterval(ctx.fIntervals.begin())
, fLastInterval(ctx.fIntervals.end() - 1)
, fInterval(nullptr) {
SkASSERT(fLastInterval >= fFirstInterval);
switch (tileMode) {
case kClamp_TileMode:
fLargestIntervalValue = SK_ScalarInfinity;
break;
case kRepeat_TileMode:
fLargestIntervalValue = nextafterf(1, 0);
break;
case kMirror_TileMode:
fLargestIntervalValue = nextafterf(2.0f, 0);
break;
}
}
Sk4f sample(SkScalar t) {
const auto tiled_t = tileProc(t);
if (!fInterval) {
// Very first sample => locate the initial interval.
// TODO: maybe do this in ctor to remove a branch?
fInterval = this->findFirstInterval(tiled_t);
this->loadIntervalData(fInterval);
} else if (tiled_t < fInterval->fP0 || tiled_t >= fInterval->fP1) {
fInterval = this->findNextInterval(t, tiled_t);
this->loadIntervalData(fInterval);
}
fPrevT = t;
return lerp(tiled_t);
}
private:
SkScalar tileProc(SkScalar t) const {
switch (tileMode) {
case kClamp_TileMode:
// synthetic clamp-mode edge intervals allow for a free-floating t:
// [-inf..0)[0..1)[1..+inf)
return t;
case kRepeat_TileMode:
// t % 1 (intervals range: [0..1))
// Due to the extra arithmetic, we must clamp to ensure the value remains less than 1.
return SkTMin(t - SkScalarFloorToScalar(t), fLargestIntervalValue);
case kMirror_TileMode:
// t % 2 (synthetic mirror intervals expand the range to [0..2)
// Due to the extra arithmetic, we must clamp to ensure the value remains less than 2.
return SkTMin(t - SkScalarFloorToScalar(t / 2) * 2, fLargestIntervalValue);
}
SK_ABORT("Unhandled tile mode.");
return 0;
}
Sk4f lerp(SkScalar t) {
SkASSERT(t >= fInterval->fP0 && t < fInterval->fP1);
return fCc + fDc * (t - fInterval->fP0);
}
const Interval* findFirstInterval(SkScalar t) const {
// Binary search.
const Interval* i0 = fFirstInterval;
const Interval* i1 = fLastInterval;
while (i0 != i1) {
SkASSERT(i0 < i1);
SkASSERT(t >= i0->fP0 && t < i1->fP1);
const Interval* i = i0 + ((i1 - i0) >> 1);
if (t >= i->fP1) {
i0 = i + 1;
} else {
i1 = i;
}
}
SkASSERT(t >= i0->fP0 && t <= i0->fP1);
return i0;
}
const Interval* findNextInterval(SkScalar t, SkScalar tiled_t) const {
SkASSERT(tiled_t < fInterval->fP0 || tiled_t >= fInterval->fP1);
SkASSERT(tiled_t >= fFirstInterval->fP0 && tiled_t < fLastInterval->fP1);
const Interval* i = fInterval;
// Use the t vs. prev_t signal to figure which direction we should search for
// the next interval, then perform a linear search.
if (t >= fPrevT) {
do {
i += 1;
if (i > fLastInterval) {
i = fFirstInterval;
}
} while (tiled_t < i->fP0 || tiled_t >= i->fP1);
} else {
do {
i -= 1;
if (i < fFirstInterval) {
i = fLastInterval;
}
} while (tiled_t < i->fP0 || tiled_t >= i->fP1);
}
return i;
}
void loadIntervalData(const Interval* i) {
fCc = DstTraits<dstType, premul>::load(i->fC0);
fDc = DstTraits<dstType, premul>::load(i->fDc);
}
const Interval* fFirstInterval;
const Interval* fLastInterval;
const Interval* fInterval;
SkScalar fPrevT;
SkScalar fLargestIntervalValue;
Sk4f fCc;
Sk4f fDc;
};