blob: 69b8b9b565c88b5fa2c8a6f27555fa77d0c12d6a [file] [log] [blame]
 uniform half unknownInput; uniform half4 colorRed, colorGreen; bool test_half() { half unknown = unknownInput; bool ok = true; ok = ok && (half4(half2(1), half2(2, 3)) + half4(5, 6, 7, 8)) == half4(6, 7, 9, 11); ok = ok && (half4(8, half3(10)) - half4(1)) == half4(7, 9, 9, 9); ok = ok && (half4(2) * half4(1, 2, 3, 4)) == half4(2, 4, 6, 8); ok = ok && (half4(12) / half4(1, 2, 3, 4)) == half4(12, 6, 4, 3); ok = ok && !(half4(1) == half4(2)); ok = ok && (half2(1) == half2(1, 1)); ok = ok && (half2(1, 1) == half2(1, 1)); ok = ok && !(half2(1) == half2(1, 0)); ok = ok && (half4(1) == half4(half2(1), half2(1))); ok = ok && (half4(half3(1), 1) == half4(half2(1), half2(1))); ok = ok && !(half4(half3(1), 1) == half4(half2(1), 1, 0)); ok = ok && (half2(1) != half2(1, 0)); ok = ok && !(half4(1) != half4(half2(1), half2(1))); ok = ok && ( half4(1) == half4(1)); ok = ok && (-half4(1) == -half4(1)); ok = ok && ( half4(1) != -half4(1)); ok = ok && (-half4(1) != half4(1)); ok = ok && ( half4(0) != -half4(1)); ok = ok && (-half4(0) != half4(1)); ok = ok && (-half4(0) != -half4(1)); ok = ok && !(-half4(1) == half4(1)); ok = ok && !( half4(1) == -half4(1)); ok = ok && !( half4(0) == half4(1)); ok = ok && !( half4(0) == -half4(1)); ok = ok && !(-half4(0) == half4(1)); ok = ok && !(-half4(0) == -half4(1)); ok = ok && !(-half4(1) != -half4(1)); ok = ok && (half4(unknown) * half4(1) == half4(unknown)); ok = ok && (half4(1) * half4(unknown) == half4(unknown)); ok = ok && (half4(unknown) * half4(0) == half4(0)); ok = ok && (half4(0) * half4(unknown) == half4(0)); ok = ok && (half4(0) / half4(unknown) == half4(0)); // this should NOT optimize away ok = ok && (half4(unknown) + half4(0) == half4(unknown)); ok = ok && (half4(0) + half4(unknown) == half4(unknown)); ok = ok && (half4(unknown) - half4(0) == half4(unknown)); half4 val = half4(unknown); val += half4(1); val += half4(0); val -= half4(1); val -= half4(0); val = val + half4(1); val = val + half4(0); val = val - half4(1); val = val - half4(0); ok = ok && (val == half4(unknown)); val *= half4(1); val *= half4(2); val /= half4(1); val /= half4(2); val = val * half4(1); val = val * half4(2); val = val / half4(1); val = val / half4(2); ok = ok && (val == half4(unknown)); return ok; } bool test_int() { int unknown = int(unknownInput); bool ok = true; ok = ok && (int4(int2(1), int2(2, 3)) + int4(5, 6, 7, 8)) == int4(6, 7, 9, 11); ok = ok && (int4(8, int3(10)) - int4(1)) == int4(7, 9, 9, 9); ok = ok && (int4(2) * int4(1, 2, 3, 4)) == int4(2, 4, 6, 8); ok = ok && (int4(12) / int4(1, 2, 3, 4)) == int4(12, 6, 4, 3); ok = ok && !(int4(1) == int4(2)); ok = ok && (int2(1) == int2(1, 1)); ok = ok && (int2(1, 1) == int2(1, 1)); ok = ok && !(int2(1) == int2(1, 0)); ok = ok && (int4(1) == int4(int2(1), int2(1))); ok = ok && (int4(int3(1), 1) == int4(int2(1), int2(1))); ok = ok && !(int4(int3(1), 1) == int4(int2(1), 1, 0)); ok = ok && (int2(1) != int2(1, 0)); ok = ok && !(int4(1) != int4(int2(1), int2(1))); ok = ok && ( int4(1) == int4(1)); ok = ok && (-int4(1) == -int4(1)); ok = ok && ( int4(1) != -int4(1)); ok = ok && (-int4(1) != int4(1)); ok = ok && ( int4(0) != -int4(1)); ok = ok && (-int4(0) != int4(1)); ok = ok && (-int4(0) != -int4(1)); ok = ok && !(-int4(1) == int4(1)); ok = ok && !( int4(1) == -int4(1)); ok = ok && !( int4(0) == int4(1)); ok = ok && !( int4(0) == -int4(1)); ok = ok && !(-int4(0) == int4(1)); ok = ok && !(-int4(0) == -int4(1)); ok = ok && !(-int4(1) != -int4(1)); ok = ok && (int4(unknown) * int4(1) == int4(unknown)); ok = ok && (int4(1) * int4(unknown) == int4(unknown)); ok = ok && (int4(unknown) * int4(0) == int4(0)); ok = ok && (int4(0) * int4(unknown) == int4(0)); ok = ok && (int4(0) / int4(unknown) == int4(0)); ok = ok && (int4(unknown) + int4(0) == int4(unknown)); ok = ok && (int4(0) + int4(unknown) == int4(unknown)); ok = ok && (int4(unknown) - int4(0) == int4(unknown)); int4 val = int4(unknown); val += int4(1); val += int4(0); val -= int4(1); val -= int4(0); val = val + int4(1); val = val + int4(0); val = val - int4(1); val = val - int4(0); ok = ok && (val == int4(unknown)); val *= int4(1); val *= int4(2); val /= int4(1); val /= int4(2); val = val * int4(1); val = val * int4(2); val = val / int4(1); val = val / int4(2); ok = ok && (val == int4(unknown)); return ok; } half4 main(float2 coords) { return test_half() && test_int() ? colorGreen : colorRed; }