blob: c964853b482d348a5deea3f2d33a355e46deeab6 [file] [log] [blame]
 uniform half4 colorRed, colorGreen; uniform half unknownInput; bool test_half() { bool ok = true; // Vector op scalar half4 x = half4(half2(1), half2(2, 3)) + 5; ok = ok && (x == half4(6, 6, 7, 8)); x = half4(8, half3(10)) - 1; ok = ok && (x == half4(7, 9, 9, 9)); x = half4(half2(8), half2(9)) + 1; ok = ok && (x == half4(9, 9, 10, 10)); x.xyz = half3(2) * 3; ok = ok && (x == half4(6, 6, 6, 10)); x.xy = half2(12) / 4; ok = ok && (x == half4(3, 3, 6, 10)); // (Vector op scalar).swizzle x = (half4(12) / 2).yxwz; ok = ok && (x == half4(6)); // Scalar op vector x = 5 + half4(half2(1), half2(2, 3)); ok = ok && (x == half4(6, 6, 7, 8)); x = 1 - half4(8, half3(10)); ok = ok && (x == half4(-7, -9, -9, -9)); x = 1 + half4(half2(8), half2(9)); ok = ok && (x == half4(9, 9, 10, 10)); x.xyz = 3 * half3(2); ok = ok && (x == half4(6, 6, 6, 10)); x.xy = 4 / half2(0.5); ok = ok && (x == half4(8, 8, 6, 10)); x = 20 / half4(10, 20, 40, 80); ok = ok && (x == half4(2, 1, 0.5, 0.25)); // (Scalar op vector).swizzle x = (12 / half4(2)).yxwz; ok = ok && (x == half4(6)); // Vector op unknown scalar half unknown = unknownInput; x = half4(0) + unknown; ok = ok && (x == half4(unknown)); x = half4(0) * unknown; ok = ok && (x == half4(0)); x = half4(0) / unknown; ok = ok && (x == half4(0)); x = half4(1) * unknown; ok = ok && (x == half4(unknown)); // Unknown scalar op vector x = unknown * half4(1); ok = ok && (x == half4(unknown)); x = unknown + half4(0); ok = ok && (x == half4(unknown)); x = unknown - half4(0); ok = ok && (x == half4(unknown)); x = unknown / half4(1); ok = ok && (x == half4(unknown)); // Scalar op unknown vector x = 0 + half4(unknown); ok = ok && (x == half4(unknown)); x = 0 * half4(unknown); ok = ok && (x == half4(0)); x = 0 / half4(unknown); // this should NOT optimize away ok = ok && (x == half4(0)); x = 1 * half4(unknown); ok = ok && (x == half4(unknown)); // X = Unknown op scalar x = half4(unknown) + 0; ok = ok && (x == half4(unknown)); x = half4(unknown) * 0; ok = ok && (x == half4(0)); x = half4(unknown) * 1; ok = ok && (x == half4(unknown)); x = half4(unknown) - 0; ok = ok && (x == half4(unknown)); // X op= scalar. x = half4(unknown); x += 1; x += 0; x -= 1; x -= 0; x *= 1; x /= 1; ok = ok && (x == half4(unknown)); // X = X op scalar. x = half4(unknown); x = x + 1; x = x + 0; x = x - 1; x = x - 0; x = x * 1; x = x / 1; ok = ok && (x == half4(unknown)); return ok; } bool test_int() { bool ok = true; // Vector op scalar int4 x = int4(int2(1), int2(2, 3)) + 5; ok = ok && (x == int4(6, 6, 7, 8)); x = int4(8, int3(10)) - 1; ok = ok && (x == int4(7, 9, 9, 9)); x = int4(int2(8), int2(9)) + 1; ok = ok && (x == int4(9, 9, 10, 10)); x.xyz = int3(2) * 3; ok = ok && (x == int4(6, 6, 6, 10)); x.xy = int2(12) / 4; ok = ok && (x == int4(3, 3, 6, 10)); // (Vector op scalar).swizzle x = (int4(12) / 2).yxwz; ok = ok && (x == int4(6)); // Scalar op vector x = 5 + int4(int2(1), int2(2, 3)); ok = ok && (x == int4(6, 6, 7, 8)); x = 1 - int4(8, int3(10)); ok = ok && (x == int4(-7, -9, -9, -9)); x = 1 + int4(int2(8), int2(9)); ok = ok && (x == int4(9, 9, 10, 10)); x.xyz = 3 * int3(2); ok = ok && (x == int4(6, 6, 6, 10)); x.xy = 16 / int2(2); ok = ok && (x == int4(8, 8, 6, 10)); x = 2000 / int4(10, 20, 40, 80); ok = ok && (x == int4(200, 100, 50, 25)); // (Scalar op vector).swizzle x = (12 / int4(2)).yxwz; ok = ok && (x == int4(6)); // Vector op unknown scalar int unknown = int(unknownInput); x = int4(0) + unknown; ok = ok && (x == int4(unknown)); x = int4(0) * unknown; ok = ok && (x == int4(0)); x = int4(0) / unknown; ok = ok && (x == int4(0)); x = int4(1) * unknown; ok = ok && (x == int4(unknown)); // Unknown scalar op vector x = unknown * int4(1); ok = ok && (x == int4(unknown)); x = unknown + int4(0); ok = ok && (x == int4(unknown)); x = unknown - int4(0); ok = ok && (x == int4(unknown)); x = unknown / int4(1); ok = ok && (x == int4(unknown)); // Scalar op unknown vector x = 0 + int4(unknown); ok = ok && (x == int4(unknown)); x = 0 * int4(unknown); ok = ok && (x == int4(0)); x = 0 / int4(unknown); ok = ok && (x == int4(0)); x = 1 * int4(unknown); ok = ok && (x == int4(unknown)); // Unknown vector op scalar x = int4(unknown) + 0; ok = ok && (x == int4(unknown)); x = int4(unknown) * 0; ok = ok && (x == int4(0)); x = int4(unknown) * 1; ok = ok && (x == int4(unknown)); x = int4(unknown) - 0; ok = ok && (x == int4(unknown)); // X op= scalar. x = int4(unknown); x += 1; x += 0; x -= 1; x -= 0; x *= 1; x /= 1; ok = ok && (x == int4(unknown)); // X = X op scalar. x = int4(unknown); x = x + 1; x = x + 0; x = x - 1; x = x - 0; x = x * 1; x = x / 1; ok = ok && (x == int4(unknown)); return ok; } half4 main(float2 coords) { return test_half() && test_int() ? colorGreen : colorRed; }