blob: e4aa05785676c0d0d696c8056d2878f1b8a3a46f [file] [log] [blame]
/*
* Copyright 2021 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <android/log.h>
#include <jni.h>
#include "include/core/SkM44.h"
#include "include/effects/SkRuntimeEffect.h"
#include "modules/androidkit/src/Utils.h"
namespace {
static jlong ShaderBuilder_Create(JNIEnv* env, jobject, jstring jsksl) {
auto [eff,err] = SkRuntimeEffect::MakeForShader(
SkString(androidkit::utils::CString(env, jsksl)));
if (!eff) {
// TODO: throw exception?
__android_log_print(ANDROID_LOG_ERROR, "AndroidKit", "Failed to compile shader: %s\n",
err.c_str());
return 0;
}
return reinterpret_cast<jlong>(new SkRuntimeShaderBuilder(std::move(eff)));
}
static void ShaderBuilder_Release(JNIEnv* env, jobject, jlong native_instance) {
if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) {
delete builder;
}
}
static void ShaderBuilder_SetUniformFloat(JNIEnv* env, jobject, jlong native_instance, jstring jname, float val) {
if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) {
builder->uniform(androidkit::utils::CString(env, jname).str()) = val;
}
}
static void ShaderBuilder_SetUniformFloat3(JNIEnv* env, jobject, jlong native_instance, jstring jname, float valX, float valY, float valZ) {
if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) {
builder->uniform(androidkit::utils::CString(env, jname).str()) = SkV3{valX, valY, valZ};
}
}
static void ShaderBuilder_SetUniformMatrix(JNIEnv* env, jobject, jlong native_instance, jstring jname, jlong native_matrix) {
if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) {
if (auto* matrix = reinterpret_cast<SkM44*>(native_matrix)) {
builder->uniform(androidkit::utils::CString(env, jname).str()) = *matrix;
}
}
}
static jlong ShaderBuilder_MakeShader(JNIEnv* env, jobject, jlong native_instance) {
if (auto* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(native_instance)) {
auto shader = builder->makeShader();
return reinterpret_cast<jlong>(shader.release());
}
return 0;
}
} // namespace
int register_androidkit_RuntimeShaderBuilder(JNIEnv* env) {
static const JNINativeMethod methods[] = {
{"nCreate" , "(Ljava/lang/String;)J" , reinterpret_cast<void*>(ShaderBuilder_Create)},
{"nRelease" , "(J)V" , reinterpret_cast<void*>(ShaderBuilder_Release)},
{"nSetUniformFloat" , "(JLjava/lang/String;F)V" , reinterpret_cast<void*>(ShaderBuilder_SetUniformFloat)},
{"nSetUniformFloat3", "(JLjava/lang/String;FFF)V" , reinterpret_cast<void*>(ShaderBuilder_SetUniformFloat3)},
{"nSetUniformMatrix", "(JLjava/lang/String;J)V" , reinterpret_cast<void*>(ShaderBuilder_SetUniformMatrix)},
{"nMakeShader" , "(J)J" , reinterpret_cast<void*>(ShaderBuilder_MakeShader)},
};
const auto clazz = env->FindClass("org/skia/androidkit/RuntimeShaderBuilder");
return clazz
? env->RegisterNatives(clazz, methods, std::size(methods))
: JNI_ERR;
}