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* Copyright 2006 The Android Open Source Project
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkBlurMaskFilter_DEFINED
#define SkBlurMaskFilter_DEFINED
// we include this since our callers will need to at least be able to ref/unref
#include "include/core/SkBlurTypes.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
class SkRRect;
class SK_API SkBlurMaskFilter {
/** Create an emboss maskfilter
@param blurSigma standard deviation of the Gaussian blur to apply
before applying lighting (e.g. 3)
@param direction array of 3 scalars [x, y, z] specifying the direction of the light source
@param ambient 0...1 amount of ambient light
@param specular coefficient for specular highlights (e.g. 8)
@return the emboss maskfilter
static sk_sp<SkMaskFilter> MakeEmboss(SkScalar blurSigma, const SkScalar direction[3],
SkScalar ambient, SkScalar specular);