| /* |
| * Copyright 2024 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/RasterPathUtils.h" |
| |
| #include "include/core/SkStrokeRec.h" |
| #include "include/private/base/SkFixed.h" |
| #include "src/base/SkFloatBits.h" |
| #include "src/core/SkBlitter_A8.h" |
| #include "src/gpu/graphite/geom/Shape.h" |
| #include "src/gpu/graphite/geom/Transform_graphite.h" |
| |
| namespace skgpu::graphite { |
| |
| bool RasterMaskHelper::init(SkISize pixmapSize) { |
| if (!fPixels) { |
| return false; |
| } |
| |
| // Allocate pixmap if needed |
| if (!fPixels->addr()) { |
| const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(pixmapSize); |
| if (!fPixels->tryAlloc(bmImageInfo)) { |
| return false; |
| } |
| fPixels->erase(0); |
| } else if (fPixels->dimensions() != pixmapSize) { |
| return false; |
| } |
| |
| fDraw.fBlitterChooser = SkA8Blitter_Choose; |
| fDraw.fDst = *fPixels; |
| fDraw.fRC = &fRasterClip; |
| return true; |
| } |
| |
| void RasterMaskHelper::drawShape(const Shape& shape, |
| const Transform& transform, |
| const SkStrokeRec& strokeRec, |
| const SkIRect& resultBounds) { |
| fRasterClip.setRect(resultBounds); |
| |
| SkPaint paint; |
| paint.setBlendMode(SkBlendMode::kSrc); // "Replace" mode |
| paint.setAntiAlias(true); |
| // SkPaint's color is unpremul so this will produce alpha in every channel. |
| paint.setColor(SK_ColorWHITE); |
| strokeRec.applyToPaint(&paint); |
| |
| SkMatrix translatedMatrix = SkMatrix(transform); |
| // The atlas transform of the shape is the linear-components (scale, rotation, skew) of |
| // `localToDevice` translated by the top-left offset of the resultBounds. |
| // We will need to translate draws so the bound's UL corner is at the origin |
| translatedMatrix.postTranslate(resultBounds.x(), resultBounds.y()); |
| |
| fDraw.fCTM = &translatedMatrix; |
| SkPath path = shape.asPath(); |
| if (path.isInverseFillType()) { |
| // The shader will handle the inverse fill in this case |
| path.toggleInverseFillType(); |
| } |
| fDraw.drawPathCoverage(path, paint); |
| } |
| |
| skgpu::UniqueKey GeneratePathMaskKey(const Shape& shape, |
| const Transform& transform, |
| const SkStrokeRec& strokeRec, |
| skvx::half2 maskSize) { |
| skgpu::UniqueKey maskKey; |
| { |
| static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain(); |
| int styleKeySize = 6; |
| if (!strokeRec.isHairlineStyle() && !strokeRec.isFillStyle()) { |
| // Add space for width and miter if needed |
| styleKeySize += 2; |
| } |
| skgpu::UniqueKey::Builder builder(&maskKey, kDomain, styleKeySize + shape.keySize(), |
| "Raster Path Mask"); |
| builder[0] = maskSize.x() | (maskSize.y() << 16); |
| |
| // We require the upper left 2x2 of the matrix to match exactly for a cache hit. |
| SkMatrix mat = transform.matrix().asM33(); |
| SkScalar sx = mat.get(SkMatrix::kMScaleX); |
| SkScalar sy = mat.get(SkMatrix::kMScaleY); |
| SkScalar kx = mat.get(SkMatrix::kMSkewX); |
| SkScalar ky = mat.get(SkMatrix::kMSkewY); |
| #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK |
| // Fractional translate does not affect caching on Android. This is done for better cache |
| // hit ratio and speed and is matching HWUI behavior, which didn't consider the matrix |
| // at all when caching paths. |
| SkFixed fracX = 0; |
| SkFixed fracY = 0; |
| #else |
| SkScalar tx = mat.get(SkMatrix::kMTransX); |
| SkScalar ty = mat.get(SkMatrix::kMTransY); |
| // Allow 8 bits each in x and y of subpixel positioning. |
| SkFixed fracX = SkScalarToFixed(SkScalarFraction(tx)) & 0x0000FF00; |
| SkFixed fracY = SkScalarToFixed(SkScalarFraction(ty)) & 0x0000FF00; |
| #endif |
| builder[1] = SkFloat2Bits(sx); |
| builder[2] = SkFloat2Bits(sy); |
| builder[3] = SkFloat2Bits(kx); |
| builder[4] = SkFloat2Bits(ky); |
| // FracX and fracY are &ed with 0x0000ff00, so need to shift one down to fill 16 bits. |
| uint32_t fracBits = fracX | (fracY >> 8); |
| // Distinguish between path styles. For anything but fill, we also need to include |
| // the cap. (SW grows hairlines by 0.5 pixel with round and square caps). For stroke |
| // or fill-and-stroke we need to include the join, width, and miter. |
| static_assert(SkStrokeRec::kStyleCount <= (1 << 2)); |
| static_assert(SkPaint::kCapCount <= (1 << 2)); |
| static_assert(SkPaint::kJoinCount <= (1 << 2)); |
| uint32_t styleBits = strokeRec.getStyle(); |
| if (!strokeRec.isFillStyle()) { |
| styleBits |= (strokeRec.getCap() << 2); |
| } |
| if (!strokeRec.isHairlineStyle() && !strokeRec.isFillStyle()) { |
| styleBits |= (strokeRec.getJoin() << 4); |
| builder[5] = SkFloat2Bits(strokeRec.getWidth()); |
| builder[6] = SkFloat2Bits(strokeRec.getMiter()); |
| } |
| builder[styleKeySize-1] = fracBits | (styleBits << 16); |
| shape.writeKey(&builder[styleKeySize], /*includeInverted=*/false); |
| } |
| return maskKey; |
| } |
| |
| } // namespace skgpu::graphite |