blob: 8449bafbbc67086e96963554371f6b62e0740951 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/graphite/PublicPrecompile.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkColorType.h"
#include "src/gpu/graphite/Caps.h"
#include "src/gpu/graphite/ContextPriv.h"
#include "src/gpu/graphite/ContextUtils.h"
#include "src/gpu/graphite/GraphicsPipeline.h"
#include "src/gpu/graphite/GraphicsPipelineDesc.h"
#include "src/gpu/graphite/KeyContext.h"
#include "src/gpu/graphite/Log.h"
#include "src/gpu/graphite/PaintOptionsPriv.h"
#include "src/gpu/graphite/RenderPassDesc.h"
#include "src/gpu/graphite/Renderer.h"
#include "src/gpu/graphite/RendererProvider.h"
#include "src/gpu/graphite/ResourceProvider.h"
#include "src/gpu/graphite/RuntimeEffectDictionary.h"
#include "src/gpu/graphite/UniquePaintParamsID.h"
namespace {
using namespace skgpu::graphite;
void compile(const RendererProvider* rendererProvider,
ResourceProvider* resourceProvider,
const KeyContext& keyContext,
UniquePaintParamsID uniqueID,
DrawTypeFlags drawTypes,
SkSpan<const RenderPassDesc> renderPassDescs,
bool withPrimitiveBlender,
Coverage coverage) {
for (const Renderer* r : rendererProvider->renderers()) {
if (!(r->drawTypes() & drawTypes)) {
continue;
}
if (r->emitsPrimitiveColor() != withPrimitiveBlender) {
// UniqueIDs are explicitly built either w/ or w/o primitiveBlending so must
// match what the Renderer requires
continue;
}
if (r->coverage() != coverage) {
// For now, UniqueIDs are explicitly built with a specific type of coverage so must
// match what the Renderer requires
continue;
}
for (auto&& s : r->steps()) {
SkASSERT(!s->performsShading() || s->emitsPrimitiveColor() == withPrimitiveBlender);
UniquePaintParamsID paintID = s->performsShading() ? uniqueID
: UniquePaintParamsID::InvalidID();
GraphicsPipelineDesc pipelineDesc(s, paintID);
for (const RenderPassDesc& renderPassDesc : renderPassDescs) {
sk_sp<GraphicsPipeline> pipeline = resourceProvider->findOrCreateGraphicsPipeline(
keyContext.rtEffectDict(),
pipelineDesc,
renderPassDesc);
if (!pipeline) {
SKGPU_LOG_W("Failed to create GraphicsPipeline in precompile!");
return;
}
}
}
}
}
} // anonymous namespace
namespace skgpu::graphite {
bool Precompile(Context* context,
RuntimeEffectDictionary* rteDict,
const GraphicsPipelineDesc& pipelineDesc,
const RenderPassDesc& renderPassDesc) {
ResourceProvider* resourceProvider = context->priv().resourceProvider();
sk_sp<GraphicsPipeline> pipeline = resourceProvider->findOrCreateGraphicsPipeline(
rteDict,
pipelineDesc,
renderPassDesc);
if (!pipeline) {
SKGPU_LOG_W("Failed to create GraphicsPipeline in precompile!");
return false;
}
return true;
}
void Precompile(Context* context, const PaintOptions& options, DrawTypeFlags drawTypes) {
ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary();
const Caps* caps = context->priv().caps();
auto rtEffectDict = std::make_unique<RuntimeEffectDictionary>();
SkColorInfo ci(kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr);
KeyContext keyContext(
caps, dict, rtEffectDict.get(), ci, /* dstTexture= */ nullptr, /* dstOffset= */ {0, 0});
for (Coverage coverage : { Coverage::kNone, Coverage::kSingleChannel, Coverage::kLCD }) {
PrecompileCombinations(
context, options, keyContext,
static_cast<DrawTypeFlags>(drawTypes & ~DrawTypeFlags::kDrawVertices),
/* withPrimitiveBlender= */ false,
coverage);
}
if (drawTypes & DrawTypeFlags::kDrawVertices) {
for (Coverage coverage: { Coverage::kNone, Coverage::kSingleChannel, Coverage::kLCD }) {
// drawVertices w/ colors use a primitiveBlender while those w/o don't
for (bool withPrimitiveBlender : { true, false }) {
PrecompileCombinations(context, options, keyContext,
DrawTypeFlags::kDrawVertices,
withPrimitiveBlender,
coverage);
}
}
}
}
void PrecompileCombinations(Context* context,
const PaintOptions& options,
const KeyContext& keyContext,
DrawTypeFlags drawTypes,
bool withPrimitiveBlender,
Coverage coverage) {
const Caps* caps = keyContext.caps();
// Since the precompilation path's uniforms aren't used and don't change the key,
// the exact layout doesn't matter
PipelineDataGatherer gatherer(caps, Layout::kMetal);
SkColorType destCT = keyContext.dstColorInfo().colorType();
// TODO: we need iterate over a broader set of TextureInfos here. Perhaps, allow the client
// to pass in colorType, mipmapping and protection.
TextureInfo info = caps->getDefaultSampledTextureInfo(destCT,
Mipmapped::kNo,
Protected::kNo,
Renderable::kYes);
Swizzle writeSwizzle = caps->getWriteSwizzle(destCT, info);
// Note: at least on Metal, the LoadOp, StoreOp and clearColor fields don't influence the
// actual RenderPassDescKey.
// TODO: if all of the Renderers associated w/ the requested drawTypes require MSAA we
// do not need to generate the combinations w/ the non-MSAA RenderPassDescs.
const RenderPassDesc renderPassDescs[] = {
RenderPassDesc::Make(caps,
info,
LoadOp::kClear,
StoreOp::kStore,
DepthStencilFlags::kDepth,
/* clearColor= */ { .0f, .0f, .0f, .0f },
/* requiresMSAA= */ true,
writeSwizzle),
RenderPassDesc::Make(caps,
info,
LoadOp::kClear,
StoreOp::kStore,
DepthStencilFlags::kDepthStencil,
/* clearColor= */ { .0f, .0f, .0f, .0f },
/* requiresMSAA= */ true,
writeSwizzle),
RenderPassDesc::Make(caps,
info,
LoadOp::kClear,
StoreOp::kStore,
DepthStencilFlags::kDepth,
/* clearColor= */ { .0f, .0f, .0f, .0f },
/* requiresMSAA= */ false,
writeSwizzle),
RenderPassDesc::Make(caps,
info,
LoadOp::kClear,
StoreOp::kStore,
DepthStencilFlags::kDepthStencil,
/* clearColor= */ { .0f, .0f, .0f, .0f },
/* requiresMSAA= */ false,
writeSwizzle),
};
options.priv().buildCombinations(
keyContext,
&gatherer,
drawTypes,
withPrimitiveBlender,
coverage,
[context, &keyContext, &renderPassDescs](UniquePaintParamsID uniqueID,
DrawTypeFlags drawTypes,
bool withPrimitiveBlender,
Coverage coverage) {
compile(context->priv().rendererProvider(),
context->priv().resourceProvider(),
keyContext,
uniqueID,
drawTypes,
renderPassDescs,
withPrimitiveBlender,
coverage);
});
}
} // namespace skgpu::graphite