| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrGLCaps_DEFINED |
| #define GrGLCaps_DEFINED |
| |
| #include "include/gpu/GrBackendSurface.h" |
| #include "include/gpu/ganesh/gl/GrGLBackendSurface.h" |
| #include "include/gpu/gl/GrGLTypes.h" |
| #include "include/private/base/SkAssert.h" |
| #include "include/private/base/SkTArray.h" |
| #include "include/private/base/SkTDArray.h" |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" |
| #include "src/gpu/Swizzle.h" |
| #include "src/gpu/ganesh/GrCaps.h" |
| #include "src/gpu/ganesh/GrProgramDesc.h" |
| #include "src/gpu/ganesh/gl/GrGLTypesPriv.h" |
| |
| #include <cstdint> |
| #include <memory> |
| #include <vector> |
| |
| class GrGLContextInfo; |
| class GrProgramInfo; |
| class GrRenderTarget; |
| class GrRenderTargetProxy; |
| class GrSurface; |
| class GrSurfaceProxy; |
| class SkJSONWriter; |
| enum class SkTextureCompressionType; |
| struct GrContextOptions; |
| struct GrGLInterface; |
| struct GrShaderCaps; |
| struct SkIRect; |
| struct SkRect; |
| |
| namespace GrTest { struct TestFormatColorTypeCombination; } |
| |
| /** |
| * Stores some capabilities of a GL context. Most are determined by the GL |
| * version and the extensions string. It also tracks formats that have passed |
| * the FBO completeness test. |
| */ |
| class GrGLCaps : public GrCaps { |
| public: |
| /** |
| * The type of MSAA for FBOs supported. Different extensions have different |
| * semantics of how / when a resolve is performed. |
| */ |
| enum MSFBOType { |
| /** |
| * no support for MSAA FBOs |
| */ |
| kNone_MSFBOType = 0, |
| /** |
| * OpenGL 3.0+, OpenGL ES 3.0+, GL_ARB_framebuffer_object, |
| * GL_CHROMIUM_framebuffer_multisample, GL_ANGLE_framebuffer_multisample, |
| * or GL_EXT_framebuffer_multisample |
| */ |
| kStandard_MSFBOType, |
| /** |
| * GL_APPLE_framebuffer_multisample ES extension |
| */ |
| kES_Apple_MSFBOType, |
| /** |
| * GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers. |
| * Instead the texture is multisampled when bound to the FBO and then resolved automatically |
| * when read. It also defines an alternate value for GL_MAX_SAMPLES (which we call |
| * GR_GL_MAX_SAMPLES_IMG). |
| */ |
| kES_IMG_MsToTexture_MSFBOType, |
| /** |
| * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but uses the standard |
| * GL_MAX_SAMPLES value. |
| */ |
| kES_EXT_MsToTexture_MSFBOType, |
| }; |
| |
| enum BlitFramebufferFlags { |
| kNoSupport_BlitFramebufferFlag = 1 << 0, |
| kNoScalingOrMirroring_BlitFramebufferFlag = 1 << 1, |
| kResolveMustBeFull_BlitFrambufferFlag = 1 << 2, |
| kNoMSAADst_BlitFramebufferFlag = 1 << 3, |
| kNoFormatConversion_BlitFramebufferFlag = 1 << 4, |
| kNoFormatConversionForMSAASrc_BlitFramebufferFlag = 1 << 5, |
| kRectsMustMatchForMSAASrc_BlitFramebufferFlag = 1 << 6, |
| }; |
| |
| enum InvalidateFBType { |
| kNone_InvalidateFBType, |
| kDiscard_InvalidateFBType, //<! glDiscardFramebuffer() |
| kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer() |
| }; |
| |
| enum class InvalidateBufferType { |
| kNone, |
| kNullData, // Call glBufferData with a null data pointer. |
| kInvalidate // glInvalidateBufferData |
| }; |
| |
| enum MapBufferType { |
| kNone_MapBufferType, |
| kMapBuffer_MapBufferType, // glMapBuffer() |
| kMapBufferRange_MapBufferType, // glMapBufferRange() |
| kChromium_MapBufferType, // GL_CHROMIUM_map_sub |
| }; |
| |
| enum class TransferBufferType { |
| kNone, |
| kNV_PBO, // NV_pixel_buffer_object |
| kARB_PBO, // ARB_pixel_buffer_object |
| kChromium, // CHROMIUM_pixel_transfer_buffer_object |
| }; |
| |
| enum class FenceType { |
| kNone, |
| kSyncObject, |
| kNVFence |
| }; |
| |
| enum class MultiDrawType { |
| kNone, |
| kMultiDrawIndirect, // ARB_multi_draw_indirect, EXT_multi_draw_indirect, or GL 4.3 core. |
| kANGLEOrWebGL // ANGLE_base_vertex_base_instance or |
| // WEBGL_draw_instanced_base_vertex_base_instance |
| }; |
| |
| enum class RegenerateMipmapType { |
| kBaseLevel, |
| kBasePlusMaxLevel, |
| kBasePlusSync |
| }; |
| |
| /** |
| * Initializes the GrGLCaps to the set of features supported in the current |
| * OpenGL context accessible via ctxInfo. |
| */ |
| GrGLCaps(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo, |
| const GrGLInterface* glInterface); |
| |
| bool isFormatSRGB(const GrBackendFormat&) const override; |
| |
| bool isFormatTexturable(const GrBackendFormat&, GrTextureType) const override; |
| bool isFormatTexturable(GrGLFormat) const; |
| |
| bool isFormatAsColorTypeRenderable(GrColorType ct, const GrBackendFormat& format, |
| int sampleCount = 1) const override; |
| bool isFormatRenderable(const GrBackendFormat& format, int sampleCount) const override; |
| bool isFormatRenderable(GrGLFormat format, int sampleCount) const { |
| return sampleCount <= this->maxRenderTargetSampleCount(format); |
| } |
| |
| int getRenderTargetSampleCount(int requestedCount, |
| const GrBackendFormat& format) const override { |
| return this->getRenderTargetSampleCount(requestedCount, |
| GrBackendFormats::AsGLFormat(format)); |
| } |
| int getRenderTargetSampleCount(int requestedCount, GrGLFormat) const; |
| |
| int maxRenderTargetSampleCount(const GrBackendFormat& format) const override { |
| return this->maxRenderTargetSampleCount(GrBackendFormats::AsGLFormat(format)); |
| } |
| int maxRenderTargetSampleCount(GrGLFormat) const; |
| |
| float maxTextureMaxAnisotropy() const { return fMaxTextureMaxAnisotropy; } |
| |
| bool isFormatCopyable(const GrBackendFormat&) const override; |
| |
| bool canFormatBeFBOColorAttachment(GrGLFormat) const; |
| |
| GrGLFormat getFormatFromColorType(GrColorType colorType) const { |
| int idx = static_cast<int>(colorType); |
| return fColorTypeToFormatTable[idx]; |
| } |
| |
| /** |
| * Gets the internal format to use with glTexImage...() and glTexStorage...(). May be sized or |
| * base depending upon the GL. Not applicable to compressed textures. |
| */ |
| GrGLenum getTexImageOrStorageInternalFormat(GrGLFormat format) const { |
| return this->getFormatInfo(format).fInternalFormatForTexImageOrStorage; |
| } |
| |
| /** |
| * Gets the external format and type to pass to glTexImage2D with nullptr to create an |
| * uninitialized texture. See getTexImageOrStorageInternalFormat() for the internal format. |
| */ |
| void getTexImageExternalFormatAndType(GrGLFormat surfaceFormat, GrGLenum* externalFormat, |
| GrGLenum* externalType) const; |
| |
| /** |
| * Given a src data color type and a color type interpretation for a texture of a given format |
| * this provides the external GL format and type to use with glTexSubImage2d. The color types |
| * should originate from supportedWritePixelsColorType(). |
| */ |
| void getTexSubImageExternalFormatAndType(GrGLFormat surfaceFormat, GrColorType surfaceColorType, |
| GrColorType memoryColorType, GrGLenum* externalFormat, |
| GrGLenum* externalType) const; |
| |
| /** |
| * Gets the external format, type, and bytes per pixel to use when uploading solid color data |
| * via glTexSubImage...() to clear the texture at creation. |
| */ |
| void getTexSubImageDefaultFormatTypeAndColorType(GrGLFormat format, |
| GrGLenum* externalFormat, |
| GrGLenum* externalType, |
| GrColorType* colorType) const; |
| |
| void getReadPixelsFormat(GrGLFormat surfaceFormat, GrColorType surfaceColorType, |
| GrColorType memoryColorType, GrGLenum* externalFormat, |
| GrGLenum* externalType) const; |
| |
| /** |
| * Gets an array of legal stencil formats. These formats are not guaranteed |
| * to be supported by the driver but are legal GLenum names given the GL |
| * version and extensions supported. |
| */ |
| const skia_private::TArray<GrGLFormat, true>& stencilFormats() const { |
| return fStencilFormats; |
| } |
| |
| bool formatSupportsTexStorage(GrGLFormat) const; |
| |
| /** |
| * Would it be useful to check GL_IMPLEMENTATION_READ_FORMAT and _TYPE for this format to |
| * detect more efficient glReadPixels arguments? |
| */ |
| bool shouldQueryImplementationReadSupport(GrGLFormat format) const; |
| |
| /** |
| * Let caps know the result of GL_IMPLEMENTATION_READ_FORMAT and _TYPE query for a format |
| * to update supported glReadPixels arguments. |
| */ |
| void didQueryImplementationReadSupport(GrGLFormat format, |
| GrGLenum readFormat, |
| GrGLenum readType) const; |
| |
| /** |
| * Gets the internal format to use with glRenderbufferStorageMultisample...(). May be sized or |
| * base depending upon the GL. Not applicable to compressed textures. |
| */ |
| GrGLenum getRenderbufferInternalFormat(GrGLFormat format) const { |
| return this->getFormatInfo(format).fInternalFormatForRenderbuffer; |
| } |
| |
| /** |
| * Gets the default external type to use with glTex[Sub]Image... when the data pointer is null. |
| */ |
| GrGLenum getFormatDefaultExternalType(GrGLFormat format) const { |
| return this->getFormatInfo(format).fDefaultExternalType; |
| } |
| |
| /** |
| * Has a stencil format index been found for the format (or we've found that no format works). |
| */ |
| bool hasStencilFormatBeenDeterminedForFormat(GrGLFormat format) const { |
| return this->getFormatInfo(format).fStencilFormatIndex != FormatInfo::kUnknown_StencilIndex; |
| } |
| |
| /** |
| * Gets the stencil format index for the format. This assumes |
| * hasStencilFormatBeenDeterminedForFormat has already been checked. Returns a value < 0 if |
| * no stencil format is supported with the format. Otherwise, returned index refers to the array |
| * returned by stencilFormats(). |
| */ |
| int getStencilFormatIndexForFormat(GrGLFormat format) const { |
| SkASSERT(this->hasStencilFormatBeenDeterminedForFormat(format)); |
| return this->getFormatInfo(format).fStencilFormatIndex; |
| } |
| |
| /** |
| * If index is >= 0 this records an index into stencilFormats() as the best stencil format for |
| * the format. If < 0 it records that the format has no supported stencil format index. |
| */ |
| void setStencilFormatIndexForFormat(GrGLFormat, int index); |
| |
| /** |
| * Reports the type of MSAA FBO support. |
| */ |
| MSFBOType msFBOType() const { return fMSFBOType; } |
| |
| /** |
| * Does the preferred MSAA FBO extension have MSAA renderbuffers? |
| */ |
| bool usesMSAARenderBuffers() const { |
| return kNone_MSFBOType != fMSFBOType && |
| kES_IMG_MsToTexture_MSFBOType != fMSFBOType && |
| kES_EXT_MsToTexture_MSFBOType != fMSFBOType; |
| } |
| |
| /** |
| * Is it unsupported to only resolve a sub-rectangle of a framebuffer? |
| */ |
| bool framebufferResolvesMustBeFullSize() const { |
| SkASSERT(fMSFBOType != kNone_MSFBOType); |
| return fMSFBOType == kES_Apple_MSFBOType || |
| (fBlitFramebufferFlags & kResolveMustBeFull_BlitFrambufferFlag); |
| } |
| |
| /** |
| * Can we resolve a single-sample framebuffer into an MSAA framebuffer? |
| */ |
| bool canResolveSingleToMSAA() const { |
| SkASSERT(fMSFBOType != kNone_MSFBOType); |
| return fMSFBOType != kES_Apple_MSFBOType && |
| !(fBlitFramebufferFlags & GrGLCaps::kNoMSAADst_BlitFramebufferFlag); |
| } |
| |
| /** |
| * Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and |
| * then implicitly resolved when read. |
| */ |
| bool usesImplicitMSAAResolve() const { |
| return kES_IMG_MsToTexture_MSFBOType == fMSFBOType || |
| kES_EXT_MsToTexture_MSFBOType == fMSFBOType; |
| } |
| |
| InvalidateFBType invalidateFBType() const { return fInvalidateFBType; } |
| |
| /// What type of buffer mapping is supported? |
| MapBufferType mapBufferType() const { return fMapBufferType; } |
| |
| /// What type of transfer buffer is supported? |
| TransferBufferType transferBufferType() const { return fTransferBufferType; } |
| |
| /** Supports using GrGLsync. */ |
| bool fenceSyncSupport() const { return fFenceSyncSupport; } |
| |
| /// How is GrGLsync implemented? |
| FenceType fenceType() const { return fFenceType; } |
| |
| /// How are multi draws implemented (if at all)? |
| MultiDrawType multiDrawType() const { return fMultiDrawType; } |
| |
| /// How is restricting sampled miplevels in onRegenerateMipmapLevels implemented? |
| RegenerateMipmapType regenerateMipmapType() const { return fRegenerateMipmapType; } |
| |
| /// The maximum number of fragment uniform vectors (GLES has min. 16). |
| int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } |
| |
| /// Is there support for GL_PACK_REVERSE_ROW_ORDER |
| bool packFlipYSupport() const { return fPackFlipYSupport; } |
| |
| /// Is there support for texture parameter GL_TEXTURE_USAGE |
| bool textureUsageSupport() const { return fTextureUsageSupport; } |
| |
| /// Is GL_ARB_IMAGING supported |
| bool imagingSupport() const { return fImagingSupport; } |
| |
| /// Is there support for Vertex Array Objects? |
| bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; } |
| |
| /// Is there support for GL_KHR_debug? |
| bool debugSupport() const { return fDebugSupport; } |
| |
| /// Is there support for ES2 compatability? |
| bool ES2CompatibilitySupport() const { return fES2CompatibilitySupport; } |
| |
| /// Is there support for glDrawRangeElements? |
| bool drawRangeElementsSupport() const { return fDrawRangeElementsSupport; } |
| |
| /// Are the glDraw*Base(VertexBase)Instance methods, and baseInstance fields in indirect draw |
| //commands supported? |
| bool baseVertexBaseInstanceSupport() const { return fBaseVertexBaseInstanceSupport; } |
| |
| SurfaceReadPixelsSupport surfaceSupportsReadPixels(const GrSurface*) const override; |
| |
| SupportedWrite supportedWritePixelsColorType(GrColorType surfaceColorType, |
| const GrBackendFormat& surfaceFormat, |
| GrColorType srcColorType) const override; |
| |
| bool isCoreProfile() const { return fIsCoreProfile; } |
| |
| bool bindFragDataLocationSupport() const { return fBindFragDataLocationSupport; } |
| |
| bool bindUniformLocationSupport() const { return fBindUniformLocationSupport; } |
| |
| /// Are textures with GL_TEXTURE_RECTANGLE type supported. |
| bool rectangleTextureSupport() const { return fRectangleTextureSupport; } |
| |
| /// Can set the BASE and MAX mip map level. |
| bool mipmapLevelControlSupport() const { return fMipmapLevelControlSupport; } |
| |
| /// Can set the MIN/MAX LOD value. |
| bool mipmapLodControlSupport() const { return fMipmapLodControlSupport; } |
| |
| bool doManualMipmapping() const { return fDoManualMipmapping; } |
| |
| void onDumpJSON(SkJSONWriter*) const override; |
| |
| InvalidateBufferType invalidateBufferType() const { return fInvalidateBufferType; } |
| |
| // Certain Intel GPUs on Mac fail to clear if the glClearColor is made up of only 1s and 0s. |
| bool clearToBoundaryValuesIsBroken() const { return fClearToBoundaryValuesIsBroken; } |
| |
| /// glClearTex(Sub)Image support |
| bool clearTextureSupport() const { return fClearTextureSupport; } |
| |
| // Adreno/MSAA drops a draw on the imagefiltersbase GM if the base vertex param to |
| // glDrawArrays is nonzero. |
| // https://bugs.chromium.org/p/skia/issues/detail?id=6650 |
| bool drawArraysBaseVertexIsBroken() const { return fDrawArraysBaseVertexIsBroken; } |
| |
| // If true then we must use an intermediate surface to perform partial updates to unorm textures |
| // that have ever been bound to a FBO. |
| bool disallowTexSubImageForUnormConfigTexturesEverBoundToFBO() const { |
| return fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO; |
| } |
| |
| // Use an intermediate surface to write pixels (full or partial overwrite) to into a texture |
| // that is bound to an FBO. |
| bool useDrawInsteadOfAllRenderTargetWrites() const { |
| return fUseDrawInsteadOfAllRenderTargetWrites; |
| } |
| |
| // At least some Adreno 3xx drivers draw lines incorrectly after drawing non-lines. Toggling |
| // face culling on and off seems to resolve this. |
| bool requiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines() const { |
| return fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines; |
| } |
| |
| // Older Android versions seem to have an issue with setting GL_TEXTURE_BASE_LEVEL or |
| // GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_EXTERNAL_OES textures. |
| bool dontSetBaseOrMaxLevelForExternalTextures() const { |
| return fDontSetBaseOrMaxLevelForExternalTextures; |
| } |
| |
| // PowerVRGX6250 drops every pixel if we modify the sample mask while color writes are disabled. |
| bool neverDisableColorWrites() const { return fNeverDisableColorWrites; } |
| |
| // Texture parameters must be used to enable MIP mapping even when a sampler object is used. |
| bool mustSetAnyTexParameterToEnableMipmapping() const { |
| return fMustSetAnyTexParameterToEnableMipmapping; |
| } |
| |
| // Whether we must reset the blend function to not reference src2 when disabling blending after |
| // previously referencing src2. |
| bool mustResetBlendFuncBetweenDualSourceAndDisable() const { |
| return fMustResetBlendFuncBetweenDualSourceAndDisable; |
| } |
| |
| // Before changing the sample count of a texture bound to an FBO with |
| // glFramebufferTexture2DMultisample() temporarily bind texture 0 to avoid corruption int the |
| // texture contents. |
| bool bindTexture0WhenChangingTextureFBOMultisampleCount() const { |
| return fBindTexture0WhenChangingTextureFBOMultisampleCount; |
| } |
| |
| // After using glCheckFramebufferStatus() bind 0 to the color attachment and then rebind the |
| // original color attachment. |
| bool rebindColorAttachmentAfterCheckFramebufferStatus() const { |
| return fRebindColorAttachmentAfterCheckFramebufferStatus; |
| } |
| |
| // During writePixels, call glFlush() before issuing glTexSubImage2D(). |
| bool flushBeforeWritePixels() const { |
| return fFlushBeforeWritePixels; |
| } |
| |
| // Returns the observed maximum number of instances the driver can handle in a single draw call |
| // without crashing, or 'pendingInstanceCount' if this workaround is not necessary. |
| // NOTE: the return value may be larger than pendingInstanceCount. |
| int maxInstancesPerDrawWithoutCrashing(int pendingInstanceCount) const { |
| return (fMaxInstancesPerDrawWithoutCrashing) |
| ? fMaxInstancesPerDrawWithoutCrashing : pendingInstanceCount; |
| } |
| |
| bool canCopyTexSubImage(GrGLFormat dstFormat, bool dstHasMSAARenderBuffer, |
| const GrTextureType* dstTypeIfTexture, |
| GrGLFormat srcFormat, bool srcHasMSAARenderBuffer, |
| const GrTextureType* srcTypeIfTexture) const; |
| bool canCopyAsBlit(GrGLFormat dstFormat, int dstSampleCnt, |
| const GrTextureType* dstTypeIfTexture, |
| GrGLFormat srcFormat, int srcSampleCnt, |
| const GrTextureType* srcTypeIfTexture, |
| const SkRect& srcBounds, bool srcBoundsExact, |
| const SkIRect& srcRect, const SkIRect& dstRect) const; |
| bool canCopyAsDraw(GrGLFormat dstFormat, bool srcIsTexturable, bool scalingCopy) const; |
| |
| DstCopyRestrictions getDstCopyRestrictions(const GrRenderTargetProxy* src, |
| GrColorType) const override; |
| |
| bool programBinarySupport() const { return fProgramBinarySupport; } |
| bool programParameterSupport() const { return fProgramParameterSupport; } |
| bool programBinaryFormatIsValid(GrGLenum binaryFormat) const; |
| |
| /** Are sampler objects available in this GL? */ |
| bool samplerObjectSupport() const { return fSamplerObjectSupport; } |
| |
| /** |
| * Are we using sampler objects in favor of texture parameters? (This will only be true if |
| * samplerObjectSupport()). |
| */ |
| bool useSamplerObjects() const { return fUseSamplerObjects; } |
| |
| bool textureSwizzleSupport() const { return fTextureSwizzleSupport; } |
| |
| bool tiledRenderingSupport() const { return fTiledRenderingSupport; } |
| |
| bool fbFetchRequiresEnablePerSample() const { return fFBFetchRequiresEnablePerSample; } |
| |
| /* Is there support for enabling/disabling sRGB writes for sRGB-capable color buffers? */ |
| bool srgbWriteControl() const { return fSRGBWriteControl; } |
| |
| /** |
| * Skip checks for GL errors and framebuffer completeness. Note that this does not skip |
| * checking shader compilation and program linking status. |
| */ |
| bool skipErrorChecks() const { return fSkipErrorChecks; } |
| |
| bool clientCanDisableMultisample() const { return fClientCanDisableMultisample; } |
| |
| GrBackendFormat getBackendFormatFromCompressionType(SkTextureCompressionType) const override; |
| |
| skgpu::Swizzle getWriteSwizzle(const GrBackendFormat&, GrColorType) const override; |
| |
| uint64_t computeFormatKey(const GrBackendFormat&) const override; |
| |
| GrProgramDesc makeDesc(GrRenderTarget*, |
| const GrProgramInfo&, |
| ProgramDescOverrideFlags) const override; |
| |
| #if defined(GR_TEST_UTILS) |
| GrGLStandard standard() const { return fStandard; } |
| |
| std::vector<GrTest::TestFormatColorTypeCombination> getTestingCombinations() const override; |
| #endif |
| |
| private: |
| enum ExternalFormatUsage { |
| kTexImage_ExternalFormatUsage, |
| kReadPixels_ExternalFormatUsage, |
| }; |
| void getExternalFormat(GrGLFormat surfaceFormat, GrColorType surfaceColorType, |
| GrColorType memoryColorType, ExternalFormatUsage usage, |
| GrGLenum* externalFormat, GrGLenum* externalType) const; |
| |
| void init(const GrContextOptions&, const GrGLContextInfo&, const GrGLInterface*); |
| void initGLSL(const GrGLContextInfo&, const GrGLInterface*); |
| |
| struct FormatWorkarounds { |
| bool fDisableSRGBRenderWithMSAAForMacAMD = false; |
| bool fDisableRGBA16FTexStorageForCrBug1008003 = false; |
| bool fDisableBGRATextureStorageForIntelWindowsES = false; |
| bool fDisableLuminance16F = false; |
| bool fDisableTexStorage = false; |
| bool fDisallowDirectRG8ReadPixels = false; |
| bool fDisallowBGRA8ReadPixels = false; |
| bool fDisallowR8ForPowerVRSGX54x = false; |
| bool fDisallowUnorm16Transfers = false; |
| bool fDisallowTextureUnorm16 = false; |
| bool fDisallowETC2Compression = false; |
| }; |
| |
| void applyDriverCorrectnessWorkarounds(const GrGLContextInfo&, const GrContextOptions&, |
| const GrGLInterface*, |
| GrShaderCaps*, FormatWorkarounds*); |
| |
| void onApplyOptionsOverrides(const GrContextOptions& options) override; |
| |
| bool onIsWindowRectanglesSupportedForRT(const GrBackendRenderTarget&) const override; |
| |
| void initFSAASupport(const GrContextOptions& contextOptions, const GrGLContextInfo&, |
| const GrGLInterface*); |
| void initBlendEqationSupport(const GrGLContextInfo&); |
| void initStencilSupport(const GrGLContextInfo&); |
| // This must be called after initFSAASupport(). |
| void initFormatTable(const GrGLContextInfo&, const GrGLInterface*, const FormatWorkarounds&); |
| void setupSampleCounts(const GrGLContextInfo&, const GrGLInterface*); |
| bool onSurfaceSupportsWritePixels(const GrSurface*) const override; |
| bool onCanCopySurface(const GrSurfaceProxy* dst, const SkIRect& dstRect, |
| const GrSurfaceProxy* src, const SkIRect& srcRect) const override; |
| GrBackendFormat onGetDefaultBackendFormat(GrColorType) const override; |
| bool onAreColorTypeAndFormatCompatible(GrColorType, const GrBackendFormat&) const override; |
| |
| SupportedRead onSupportedReadPixelsColorType(GrColorType, const GrBackendFormat&, |
| GrColorType) const override; |
| |
| skgpu::Swizzle onGetReadSwizzle(const GrBackendFormat&, GrColorType) const override; |
| |
| GrDstSampleFlags onGetDstSampleFlagsForProxy(const GrRenderTargetProxy*) const override; |
| |
| bool onSupportsDynamicMSAA(const GrRenderTargetProxy*) const override; |
| |
| GrGLStandard fStandard = kNone_GrGLStandard; |
| |
| skia_private::TArray<GrGLFormat, true> fStencilFormats; |
| skia_private::TArray<GrGLenum, true> fProgramBinaryFormats; |
| |
| int fMaxFragmentUniformVectors = 0; |
| float fMaxTextureMaxAnisotropy = 1.f; |
| |
| MSFBOType fMSFBOType = kNone_MSFBOType; |
| InvalidateFBType fInvalidateFBType = kNone_InvalidateFBType; |
| InvalidateBufferType fInvalidateBufferType = InvalidateBufferType::kNone; |
| MapBufferType fMapBufferType = kNone_MapBufferType; |
| TransferBufferType fTransferBufferType = TransferBufferType::kNone; |
| FenceType fFenceType = FenceType::kNone; |
| MultiDrawType fMultiDrawType = MultiDrawType::kNone; |
| RegenerateMipmapType fRegenerateMipmapType = RegenerateMipmapType::kBaseLevel; |
| |
| bool fPackFlipYSupport : 1; |
| bool fTextureUsageSupport : 1; |
| bool fImagingSupport : 1; |
| bool fVertexArrayObjectSupport : 1; |
| bool fDebugSupport : 1; |
| bool fES2CompatibilitySupport : 1; |
| bool fDrawRangeElementsSupport : 1; |
| bool fBaseVertexBaseInstanceSupport : 1; |
| bool fIsCoreProfile : 1; |
| bool fBindFragDataLocationSupport : 1; |
| bool fBindUniformLocationSupport : 1; |
| bool fRectangleTextureSupport : 1; |
| bool fMipmapLevelControlSupport : 1; |
| bool fMipmapLodControlSupport : 1; |
| bool fClearTextureSupport : 1; |
| bool fProgramBinarySupport : 1; |
| bool fProgramParameterSupport : 1; |
| bool fSamplerObjectSupport : 1; |
| bool fUseSamplerObjects : 1; |
| bool fTextureSwizzleSupport : 1; |
| bool fTiledRenderingSupport : 1; |
| bool fFenceSyncSupport : 1; |
| bool fFBFetchRequiresEnablePerSample : 1; |
| bool fSRGBWriteControl : 1; |
| bool fSkipErrorChecks : 1; |
| bool fClientCanDisableMultisample : 1; |
| |
| // Driver workarounds |
| bool fDoManualMipmapping : 1; |
| bool fClearToBoundaryValuesIsBroken : 1; |
| bool fDrawArraysBaseVertexIsBroken : 1; |
| bool fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO : 1; |
| bool fUseDrawInsteadOfAllRenderTargetWrites : 1; |
| bool fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines : 1; |
| bool fDontSetBaseOrMaxLevelForExternalTextures : 1; |
| bool fNeverDisableColorWrites : 1; |
| bool fMustSetAnyTexParameterToEnableMipmapping : 1; |
| bool fAllowBGRA8CopyTexSubImage : 1; |
| bool fAllowSRGBCopyTexSubImage : 1; |
| bool fDisallowDynamicMSAA : 1; |
| bool fMustResetBlendFuncBetweenDualSourceAndDisable : 1; |
| bool fBindTexture0WhenChangingTextureFBOMultisampleCount : 1; |
| bool fRebindColorAttachmentAfterCheckFramebufferStatus : 1; |
| bool fFlushBeforeWritePixels : 1; |
| bool fDisableScalingCopyAsDraws : 1; |
| bool fPadRG88TransferAlignment : 1; |
| int fMaxInstancesPerDrawWithoutCrashing = 0; |
| |
| uint32_t fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag; |
| |
| struct ReadPixelsFormat { |
| ReadPixelsFormat() : fFormat(0), fType(0) {} |
| GrGLenum fFormat; |
| GrGLenum fType; |
| }; |
| |
| /** Number type of the components (with out considering number of bits.) */ |
| enum class FormatType { |
| kUnknown, |
| kNormalizedFixedPoint, |
| kFloat, |
| }; |
| |
| // ColorTypeInfo for a specific format |
| struct ColorTypeInfo { |
| GrColorType fColorType = GrColorType::kUnknown; |
| enum { |
| kUploadData_Flag = 0x1, |
| // Does Ganesh itself support rendering to this colorType & format pair. Renderability |
| // still additionally depends on if the format can be an FBO color attachment. |
| kRenderable_Flag = 0x2, |
| }; |
| uint32_t fFlags = 0; |
| |
| skgpu::Swizzle fReadSwizzle; |
| skgpu::Swizzle fWriteSwizzle; |
| |
| struct ExternalIOFormats { |
| GrColorType fColorType = GrColorType::kUnknown; |
| |
| /** The external format and type are to be used when uploading/downloading data using |
| data of fColorType and uploading to a texture of a given GrGLFormat and its |
| intended GrColorType. The fExternalTexImageFormat is the format to use for TexImage |
| calls. The fExternalReadFormat is used when calling ReadPixels. If either is zero |
| that signals that either TexImage or ReadPixels is not supported for the combination |
| of format and color types. */ |
| GrGLenum fExternalType = 0; |
| GrGLenum fExternalTexImageFormat = 0; |
| GrGLenum fExternalReadFormat = 0; |
| /** |
| * Must check whether GL_IMPLEMENTATION_COLOR_READ_FORMAT and _TYPE match |
| * fExternalReadFormat and fExternalType before using with glReadPixels. |
| */ |
| bool fRequiresImplementationReadQuery = false; |
| }; |
| |
| GrGLenum externalFormat(GrColorType externalColorType, ExternalFormatUsage usage, |
| bool haveQueriedImplementationReadFormat) const { |
| for (int i = 0; i < fExternalIOFormatCount; ++i) { |
| if (fExternalIOFormats[i].fColorType == externalColorType) { |
| if (usage == kTexImage_ExternalFormatUsage) { |
| return fExternalIOFormats[i].fExternalTexImageFormat; |
| } else { |
| SkASSERT(usage == kReadPixels_ExternalFormatUsage); |
| if (!haveQueriedImplementationReadFormat && |
| fExternalIOFormats[i].fRequiresImplementationReadQuery) { |
| return 0; |
| } |
| return fExternalIOFormats[i].fExternalReadFormat; |
| } |
| } |
| } |
| return 0; |
| } |
| |
| GrGLenum externalType(GrColorType externalColorType) const { |
| for (int i = 0; i < fExternalIOFormatCount; ++i) { |
| if (fExternalIOFormats[i].fColorType == externalColorType) { |
| return fExternalIOFormats[i].fExternalType; |
| } |
| } |
| return 0; |
| } |
| |
| std::unique_ptr<ExternalIOFormats[]> fExternalIOFormats; |
| int fExternalIOFormatCount = 0; |
| }; |
| |
| struct FormatInfo { |
| uint32_t colorTypeFlags(GrColorType colorType) const { |
| for (int i = 0; i < fColorTypeInfoCount; ++i) { |
| if (fColorTypeInfos[i].fColorType == colorType) { |
| return fColorTypeInfos[i].fFlags; |
| } |
| } |
| return 0; |
| } |
| |
| GrGLenum externalFormat(GrColorType surfaceColorType, GrColorType externalColorType, |
| ExternalFormatUsage usage) const { |
| for (int i = 0; i < fColorTypeInfoCount; ++i) { |
| if (fColorTypeInfos[i].fColorType == surfaceColorType) { |
| return fColorTypeInfos[i].externalFormat(externalColorType, usage, |
| fHaveQueriedImplementationReadSupport); |
| } |
| } |
| return 0; |
| } |
| |
| GrGLenum externalType(GrColorType surfaceColorType, GrColorType externalColorType) const { |
| for (int i = 0; i < fColorTypeInfoCount; ++i) { |
| if (fColorTypeInfos[i].fColorType == surfaceColorType) { |
| return fColorTypeInfos[i].externalType(externalColorType); |
| } |
| } |
| return 0; |
| } |
| |
| enum { |
| kTexturable_Flag = 0x01, |
| /** kFBOColorAttachment means that even if the format cannot be a GrRenderTarget, we can |
| still attach it to a FBO for blitting or reading pixels. */ |
| kFBOColorAttachment_Flag = 0x02, |
| kFBOColorAttachmentWithMSAA_Flag = 0x04, |
| kUseTexStorage_Flag = 0x08, |
| /** |
| * Are pixel buffer objects supported in/out of this format? Ignored if PBOs are not |
| * supported at all. |
| */ |
| kTransfers_Flag = 0x10, |
| }; |
| uint32_t fFlags = 0; |
| |
| FormatType fFormatType = FormatType::kUnknown; |
| |
| // Not defined for uncompressed formats. Passed to glCompressedTexImage... |
| GrGLenum fCompressedInternalFormat = 0; |
| |
| // Value to uses as the "internalformat" argument to glTexImage or glTexStorage. It is |
| // initialized in coordination with the presence/absence of the kUseTexStorage flag. In |
| // other words, it is only guaranteed to be compatible with glTexImage if the flag is not |
| // set and or with glTexStorage if the flag is set. |
| GrGLenum fInternalFormatForTexImageOrStorage = 0; |
| |
| // Value to uses as the "internalformat" argument to glRenderbufferStorageMultisample... |
| GrGLenum fInternalFormatForRenderbuffer = 0; |
| |
| // Default values to use along with fInternalFormatForTexImageOrStorage for function |
| // glTexImage2D when not input providing data (passing nullptr) or when clearing it by |
| // uploading a block of solid color data. Not defined for compressed formats. |
| GrGLenum fDefaultExternalFormat = 0; |
| GrGLenum fDefaultExternalType = 0; |
| // When the above two values are used to initialize a texture by uploading cleared data to |
| // it the data should be of this color type. |
| GrColorType fDefaultColorType = GrColorType::kUnknown; |
| |
| bool fHaveQueriedImplementationReadSupport = false; |
| |
| enum { |
| // This indicates that a stencil format has not yet been determined for the config. |
| kUnknown_StencilIndex = -1, |
| // This indicates that there is no supported stencil format for the config. |
| kUnsupported_StencilFormatIndex = -2 |
| }; |
| |
| // Index fStencilFormats. |
| int fStencilFormatIndex = kUnknown_StencilIndex; |
| |
| SkTDArray<int> fColorSampleCounts; |
| |
| std::unique_ptr<ColorTypeInfo[]> fColorTypeInfos; |
| int fColorTypeInfoCount = 0; |
| }; |
| |
| FormatInfo fFormatTable[kGrGLColorFormatCount]; |
| |
| FormatInfo& getFormatInfo(GrGLFormat format) { return fFormatTable[static_cast<int>(format)]; } |
| const FormatInfo& getFormatInfo(GrGLFormat format) const { |
| return fFormatTable[static_cast<int>(format)]; |
| } |
| |
| GrGLFormat fColorTypeToFormatTable[kGrColorTypeCnt]; |
| void setColorTypeFormat(GrColorType, GrGLFormat); |
| |
| using INHERITED = GrCaps; |
| }; |
| |
| #endif |