| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrStagingBufferManager_DEFINED |
| #define GrStagingBufferManager_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "src/gpu/ganesh/GrGpuBuffer.h" |
| #include <vector> |
| |
| class GrGpu; |
| |
| class GrStagingBufferManager { |
| public: |
| GrStagingBufferManager(GrGpu* gpu) : fGpu(gpu) {} |
| |
| struct Slice { |
| Slice() {} |
| Slice(GrGpuBuffer* buffer, size_t offset, void* offsetMapPtr) |
| : fBuffer(buffer), fOffset(offset), fOffsetMapPtr(offsetMapPtr) {} |
| GrGpuBuffer* fBuffer = nullptr; |
| size_t fOffset = 0; |
| void* fOffsetMapPtr = nullptr; |
| }; |
| |
| Slice allocateStagingBufferSlice(size_t size, size_t requiredAlignment = 1); |
| |
| // This call is used to move all the buffers off of the manager and to backend gpu by calling |
| // the virtual GrGpu::takeOwnershipOfBuffer on each buffer. This is called during |
| // submitToGpu. It is up to the backend to take refs to the buffers in their implemented |
| // takeOwnershipOfBuffer implementation if they need to. After this call returns the |
| // manager will have released all refs to its buffers. |
| void detachBuffers(); |
| |
| bool hasBuffers() { return !fBuffers.empty(); } |
| |
| void reset() { |
| for (size_t i = 0; i < fBuffers.size(); ++i) { |
| fBuffers[i].fBuffer->unmap(); |
| } |
| fBuffers.clear(); |
| } |
| |
| private: |
| struct StagingBuffer { |
| StagingBuffer(sk_sp<GrGpuBuffer> buffer, void* mapPtr) |
| : fBuffer(std::move(buffer)) |
| , fMapPtr(mapPtr) {} |
| |
| sk_sp<GrGpuBuffer> fBuffer; |
| void* fMapPtr; |
| size_t fOffset = 0; |
| |
| size_t remaining() { return fBuffer->size() - fOffset; } |
| }; |
| |
| std::vector<StagingBuffer> fBuffers; |
| GrGpu* fGpu; |
| }; |
| |
| #endif |
| |