| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrDeferredUpload_DEFINED |
| #define GrDeferredUpload_DEFINED |
| |
| #include <functional> |
| #include "include/gpu/GrTypes.h" |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" |
| #include "src/gpu/AtlasTypes.h" |
| |
| class GrTextureProxy; |
| |
| /** |
| * A word about deferred uploads and tokens: Ops should usually schedule their uploads to occur at |
| * the beginning of a frame whenever possible. These are called ASAP uploads. Of course, this |
| * requires that there are no draws that have yet to be flushed that rely on the old texture |
| * contents. In that case the ASAP upload would happen prior to the draw and therefore the draw |
| * would read the new (wrong) texture data. When this read-before-write data hazard exists they |
| * should schedule an inline upload. |
| * |
| * Ops, in conjunction with helpers such as GrDrawOpAtlas, use upload tokens to know what the most |
| * recent draw was that referenced a resource (or portion of a resource). Each draw is assigned a |
| * token. A resource (or portion thereof) can be tagged with the most recent reading draw's token. |
| * The deferred upload's target provides a facility for testing whether the draw corresponding to |
| * the token has been flushed. If it has not been flushed then the op must perform an inline upload |
| * instead so that the upload occurs after the draw depending on the old contents and before the |
| * draw depending on the updated contents. When scheduling an inline upload the op provides the |
| * token of the draw that the upload must occur before. |
| */ |
| |
| /** |
| * Passed to a deferred upload when it is executed, this method allows the deferred upload to |
| * actually write its pixel data into a texture. |
| */ |
| using GrDeferredTextureUploadWritePixelsFn = std::function<bool(GrTextureProxy*, |
| SkIRect, |
| GrColorType srcColorType, |
| const void*, |
| size_t rowBytes)>; |
| |
| /** |
| * A deferred texture upload is simply a std::function that takes a |
| * GrDeferredTextureUploadWritePixelsFn as a parameter. It is called when it should perform its |
| * upload as the draw/upload sequence is executed. |
| */ |
| using GrDeferredTextureUploadFn = std::function<void(GrDeferredTextureUploadWritePixelsFn&)>; |
| |
| /** |
| * An interface for scheduling deferred uploads. It accepts asap and deferred inline uploads. |
| */ |
| class GrDeferredUploadTarget { |
| public: |
| virtual ~GrDeferredUploadTarget() {} |
| |
| virtual const skgpu::TokenTracker* tokenTracker() = 0; |
| |
| /** Returns the token of the draw that this upload will occur before. */ |
| virtual skgpu::AtlasToken addInlineUpload(GrDeferredTextureUploadFn&&) = 0; |
| |
| /** Returns the token of the draw that this upload will occur before. Since ASAP uploads |
| are done first during a flush, this will be the first token since the most recent |
| flush. */ |
| virtual skgpu::AtlasToken addASAPUpload(GrDeferredTextureUploadFn&& upload) = 0; |
| }; |
| |
| #endif |