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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDeferredUpload_DEFINED
#define GrDeferredUpload_DEFINED
#include <functional>
#include "include/gpu/GrTypes.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/gpu/AtlasTypes.h"
class GrTextureProxy;
/**
* A word about deferred uploads and tokens: Ops should usually schedule their uploads to occur at
* the beginning of a frame whenever possible. These are called ASAP uploads. Of course, this
* requires that there are no draws that have yet to be flushed that rely on the old texture
* contents. In that case the ASAP upload would happen prior to the draw and therefore the draw
* would read the new (wrong) texture data. When this read-before-write data hazard exists they
* should schedule an inline upload.
*
* Ops, in conjunction with helpers such as GrDrawOpAtlas, use upload tokens to know what the most
* recent draw was that referenced a resource (or portion of a resource). Each draw is assigned a
* token. A resource (or portion thereof) can be tagged with the most recent reading draw's token.
* The deferred upload's target provides a facility for testing whether the draw corresponding to
* the token has been flushed. If it has not been flushed then the op must perform an inline upload
* instead so that the upload occurs after the draw depending on the old contents and before the
* draw depending on the updated contents. When scheduling an inline upload the op provides the
* token of the draw that the upload must occur before.
*/
/**
* Passed to a deferred upload when it is executed, this method allows the deferred upload to
* actually write its pixel data into a texture.
*/
using GrDeferredTextureUploadWritePixelsFn = std::function<bool(GrTextureProxy*,
SkIRect,
GrColorType srcColorType,
const void*,
size_t rowBytes)>;
/**
* A deferred texture upload is simply a std::function that takes a
* GrDeferredTextureUploadWritePixelsFn as a parameter. It is called when it should perform its
* upload as the draw/upload sequence is executed.
*/
using GrDeferredTextureUploadFn = std::function<void(GrDeferredTextureUploadWritePixelsFn&)>;
/**
* An interface for scheduling deferred uploads. It accepts asap and deferred inline uploads.
*/
class GrDeferredUploadTarget {
public:
virtual ~GrDeferredUploadTarget() {}
virtual const skgpu::TokenTracker* tokenTracker() = 0;
/** Returns the token of the draw that this upload will occur before. */
virtual skgpu::AtlasToken addInlineUpload(GrDeferredTextureUploadFn&&) = 0;
/** Returns the token of the draw that this upload will occur before. Since ASAP uploads
are done first during a flush, this will be the first token since the most recent
flush. */
virtual skgpu::AtlasToken addASAPUpload(GrDeferredTextureUploadFn&& upload) = 0;
};
#endif