| |
| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| |
| #ifndef GrColor_DEFINED |
| #define GrColor_DEFINED |
| |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorPriv.h" |
| #include "include/gpu/GrTypes.h" |
| #include "include/private/SkColorData.h" |
| #include "src/base/SkHalf.h" |
| #include "src/gpu/BufferWriter.h" |
| |
| /** |
| * GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is |
| * premultiplied or not depends on the context in which it is being used. |
| */ |
| typedef uint32_t GrColor; |
| |
| // shift amount to assign a component to a GrColor int |
| // These shift values are chosen for compatibility with GL attrib arrays |
| // ES doesn't allow BGRA vertex attrib order so if they were not in this order |
| // we'd have to swizzle in shaders. |
| #ifdef SK_CPU_BENDIAN |
| #define GrColor_SHIFT_R 24 |
| #define GrColor_SHIFT_G 16 |
| #define GrColor_SHIFT_B 8 |
| #define GrColor_SHIFT_A 0 |
| #else |
| #define GrColor_SHIFT_R 0 |
| #define GrColor_SHIFT_G 8 |
| #define GrColor_SHIFT_B 16 |
| #define GrColor_SHIFT_A 24 |
| #endif |
| |
| /** |
| * Pack 4 components (RGBA) into a GrColor int |
| */ |
| static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) { |
| SkASSERT((uint8_t)r == r); |
| SkASSERT((uint8_t)g == g); |
| SkASSERT((uint8_t)b == b); |
| SkASSERT((uint8_t)a == a); |
| return (r << GrColor_SHIFT_R) | |
| (g << GrColor_SHIFT_G) | |
| (b << GrColor_SHIFT_B) | |
| (a << GrColor_SHIFT_A); |
| } |
| |
| // extract a component (byte) from a GrColor int |
| |
| #define GrColorUnpackR(color) (((color) >> GrColor_SHIFT_R) & 0xFF) |
| #define GrColorUnpackG(color) (((color) >> GrColor_SHIFT_G) & 0xFF) |
| #define GrColorUnpackB(color) (((color) >> GrColor_SHIFT_B) & 0xFF) |
| #define GrColorUnpackA(color) (((color) >> GrColor_SHIFT_A) & 0xFF) |
| |
| /** |
| * Since premultiplied means that alpha >= color, we construct a color with |
| * each component==255 and alpha == 0 to be "illegal" |
| */ |
| #define GrColor_ILLEGAL (~(0xFF << GrColor_SHIFT_A)) |
| |
| /** Normalizes and coverts an uint8_t to a float. [0, 255] -> [0.0, 1.0] */ |
| static inline float GrNormalizeByteToFloat(uint8_t value) { |
| static const float ONE_OVER_255 = 1.f / 255.f; |
| return value * ONE_OVER_255; |
| } |
| |
| /** Used to pick vertex attribute types. */ |
| static inline bool SkPMColor4fFitsInBytes(const SkPMColor4f& color) { |
| // Might want to instead check that the components are [0...a] instead of [0...1]? |
| return color.fitsInBytes(); |
| } |
| |
| static inline uint64_t SkPMColor4f_toFP16(const SkPMColor4f& color) { |
| uint64_t halfColor; |
| to_half(skvx::float4::Load(color.vec())).store(&halfColor); |
| return halfColor; |
| } |
| |
| #endif |