blob: 3cf31b7c7d1d7f52ea400eabef18854b82f97416 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrUnrolledBinaryGradientColorizer.fp; do not modify.
**************************************************************************************************/
#include "GrUnrolledBinaryGradientColorizer.h"
#include "include/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLUnrolledBinaryGradientColorizer : public GrGLSLFragmentProcessor {
public:
GrGLSLUnrolledBinaryGradientColorizer() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrUnrolledBinaryGradientColorizer& _outer =
args.fFp.cast<GrUnrolledBinaryGradientColorizer>();
(void)_outer;
auto intervalCount = _outer.intervalCount;
(void)intervalCount;
auto scale0_1 = _outer.scale0_1;
(void)scale0_1;
auto scale2_3 = _outer.scale2_3;
(void)scale2_3;
auto scale4_5 = _outer.scale4_5;
(void)scale4_5;
auto scale6_7 = _outer.scale6_7;
(void)scale6_7;
auto scale8_9 = _outer.scale8_9;
(void)scale8_9;
auto scale10_11 = _outer.scale10_11;
(void)scale10_11;
auto scale12_13 = _outer.scale12_13;
(void)scale12_13;
auto scale14_15 = _outer.scale14_15;
(void)scale14_15;
auto bias0_1 = _outer.bias0_1;
(void)bias0_1;
auto bias2_3 = _outer.bias2_3;
(void)bias2_3;
auto bias4_5 = _outer.bias4_5;
(void)bias4_5;
auto bias6_7 = _outer.bias6_7;
(void)bias6_7;
auto bias8_9 = _outer.bias8_9;
(void)bias8_9;
auto bias10_11 = _outer.bias10_11;
(void)bias10_11;
auto bias12_13 = _outer.bias12_13;
(void)bias12_13;
auto bias14_15 = _outer.bias14_15;
(void)bias14_15;
auto thresholds1_7 = _outer.thresholds1_7;
(void)thresholds1_7;
auto thresholds9_13 = _outer.thresholds9_13;
(void)thresholds9_13;
scale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"scale0_1");
if (intervalCount > 1) {
scale2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"scale2_3");
}
if (intervalCount > 2) {
scale4_5Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"scale4_5");
}
if (intervalCount > 3) {
scale6_7Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"scale6_7");
}
if (intervalCount > 4) {
scale8_9Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"scale8_9");
}
if (intervalCount > 5) {
scale10_11Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat4_GrSLType, "scale10_11");
}
if (intervalCount > 6) {
scale12_13Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat4_GrSLType, "scale12_13");
}
if (intervalCount > 7) {
scale14_15Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat4_GrSLType, "scale14_15");
}
bias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"bias0_1");
if (intervalCount > 1) {
bias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"bias2_3");
}
if (intervalCount > 2) {
bias4_5Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"bias4_5");
}
if (intervalCount > 3) {
bias6_7Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"bias6_7");
}
if (intervalCount > 4) {
bias8_9Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"bias8_9");
}
if (intervalCount > 5) {
bias10_11Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat4_GrSLType, "bias10_11");
}
if (intervalCount > 6) {
bias12_13Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat4_GrSLType, "bias12_13");
}
if (intervalCount > 7) {
bias14_15Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat4_GrSLType, "bias14_15");
}
thresholds1_7Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
"thresholds1_7");
thresholds9_13Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
kHalf4_GrSLType, "thresholds9_13");
fragBuilder->codeAppendf(
"half t = %s.x;\nfloat4 scale, bias;\nif (%d <= 4 || t < %s.w) {\n if (%d <= 2 "
"|| t < %s.y) {\n if (%d <= 1 || t < %s.x) {\n scale = %s;\n "
" bias = %s;\n } else {\n scale = %s;\n bias = "
"%s;\n }\n } else {\n if (%d <= 3 || t < %s.z) {\n "
"scale = %s;\n bias = %s;\n } else {\n scale = %s;\n "
" bias = %s;\n }\n }\n} else {\n if (%d <= 6 || t < %s.y) "
"{\n if (%d <= 5 || t <",
args.fInputColor, _outer.intervalCount,
args.fUniformHandler->getUniformCStr(thresholds1_7Var), _outer.intervalCount,
args.fUniformHandler->getUniformCStr(thresholds1_7Var), _outer.intervalCount,
args.fUniformHandler->getUniformCStr(thresholds1_7Var),
args.fUniformHandler->getUniformCStr(scale0_1Var),
args.fUniformHandler->getUniformCStr(bias0_1Var),
scale2_3Var.isValid() ? args.fUniformHandler->getUniformCStr(scale2_3Var)
: "float4(0)",
bias2_3Var.isValid() ? args.fUniformHandler->getUniformCStr(bias2_3Var)
: "float4(0)",
_outer.intervalCount, args.fUniformHandler->getUniformCStr(thresholds1_7Var),
scale4_5Var.isValid() ? args.fUniformHandler->getUniformCStr(scale4_5Var)
: "float4(0)",
bias4_5Var.isValid() ? args.fUniformHandler->getUniformCStr(bias4_5Var)
: "float4(0)",
scale6_7Var.isValid() ? args.fUniformHandler->getUniformCStr(scale6_7Var)
: "float4(0)",
bias6_7Var.isValid() ? args.fUniformHandler->getUniformCStr(bias6_7Var)
: "float4(0)",
_outer.intervalCount, args.fUniformHandler->getUniformCStr(thresholds9_13Var),
_outer.intervalCount);
fragBuilder->codeAppendf(
" %s.x) {\n scale = %s;\n bias = %s;\n } else {\n "
" scale = %s;\n bias = %s;\n }\n } else {\n if "
"(%d <= 7 || t < %s.z) {\n scale = %s;\n bias = %s;\n "
"} else {\n scale = %s;\n bias = %s;\n }\n "
"}\n}\n%s = half4(float(t) * scale + bias);\n",
args.fUniformHandler->getUniformCStr(thresholds9_13Var),
scale8_9Var.isValid() ? args.fUniformHandler->getUniformCStr(scale8_9Var)
: "float4(0)",
bias8_9Var.isValid() ? args.fUniformHandler->getUniformCStr(bias8_9Var)
: "float4(0)",
scale10_11Var.isValid() ? args.fUniformHandler->getUniformCStr(scale10_11Var)
: "float4(0)",
bias10_11Var.isValid() ? args.fUniformHandler->getUniformCStr(bias10_11Var)
: "float4(0)",
_outer.intervalCount, args.fUniformHandler->getUniformCStr(thresholds9_13Var),
scale12_13Var.isValid() ? args.fUniformHandler->getUniformCStr(scale12_13Var)
: "float4(0)",
bias12_13Var.isValid() ? args.fUniformHandler->getUniformCStr(bias12_13Var)
: "float4(0)",
scale14_15Var.isValid() ? args.fUniformHandler->getUniformCStr(scale14_15Var)
: "float4(0)",
bias14_15Var.isValid() ? args.fUniformHandler->getUniformCStr(bias14_15Var)
: "float4(0)",
args.fOutputColor);
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
const GrUnrolledBinaryGradientColorizer& _outer =
_proc.cast<GrUnrolledBinaryGradientColorizer>();
{
pdman.set4fv(scale0_1Var, 1, (_outer.scale0_1).vec());
if (scale2_3Var.isValid()) {
pdman.set4fv(scale2_3Var, 1, (_outer.scale2_3).vec());
}
if (scale4_5Var.isValid()) {
pdman.set4fv(scale4_5Var, 1, (_outer.scale4_5).vec());
}
if (scale6_7Var.isValid()) {
pdman.set4fv(scale6_7Var, 1, (_outer.scale6_7).vec());
}
if (scale8_9Var.isValid()) {
pdman.set4fv(scale8_9Var, 1, (_outer.scale8_9).vec());
}
if (scale10_11Var.isValid()) {
pdman.set4fv(scale10_11Var, 1, (_outer.scale10_11).vec());
}
if (scale12_13Var.isValid()) {
pdman.set4fv(scale12_13Var, 1, (_outer.scale12_13).vec());
}
if (scale14_15Var.isValid()) {
pdman.set4fv(scale14_15Var, 1, (_outer.scale14_15).vec());
}
pdman.set4fv(bias0_1Var, 1, (_outer.bias0_1).vec());
if (bias2_3Var.isValid()) {
pdman.set4fv(bias2_3Var, 1, (_outer.bias2_3).vec());
}
if (bias4_5Var.isValid()) {
pdman.set4fv(bias4_5Var, 1, (_outer.bias4_5).vec());
}
if (bias6_7Var.isValid()) {
pdman.set4fv(bias6_7Var, 1, (_outer.bias6_7).vec());
}
if (bias8_9Var.isValid()) {
pdman.set4fv(bias8_9Var, 1, (_outer.bias8_9).vec());
}
if (bias10_11Var.isValid()) {
pdman.set4fv(bias10_11Var, 1, (_outer.bias10_11).vec());
}
if (bias12_13Var.isValid()) {
pdman.set4fv(bias12_13Var, 1, (_outer.bias12_13).vec());
}
if (bias14_15Var.isValid()) {
pdman.set4fv(bias14_15Var, 1, (_outer.bias14_15).vec());
}
pdman.set4fv(thresholds1_7Var, 1,
reinterpret_cast<const float*>(&(_outer.thresholds1_7)));
pdman.set4fv(thresholds9_13Var, 1,
reinterpret_cast<const float*>(&(_outer.thresholds9_13)));
}
}
UniformHandle scale0_1Var;
UniformHandle scale2_3Var;
UniformHandle scale4_5Var;
UniformHandle scale6_7Var;
UniformHandle scale8_9Var;
UniformHandle scale10_11Var;
UniformHandle scale12_13Var;
UniformHandle scale14_15Var;
UniformHandle bias0_1Var;
UniformHandle bias2_3Var;
UniformHandle bias4_5Var;
UniformHandle bias6_7Var;
UniformHandle bias8_9Var;
UniformHandle bias10_11Var;
UniformHandle bias12_13Var;
UniformHandle bias14_15Var;
UniformHandle thresholds1_7Var;
UniformHandle thresholds9_13Var;
};
GrGLSLFragmentProcessor* GrUnrolledBinaryGradientColorizer::onCreateGLSLInstance() const {
return new GrGLSLUnrolledBinaryGradientColorizer();
}
void GrUnrolledBinaryGradientColorizer::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
b->add32((int32_t)intervalCount);
}
bool GrUnrolledBinaryGradientColorizer::onIsEqual(const GrFragmentProcessor& other) const {
const GrUnrolledBinaryGradientColorizer& that = other.cast<GrUnrolledBinaryGradientColorizer>();
(void)that;
if (intervalCount != that.intervalCount) return false;
if (scale0_1 != that.scale0_1) return false;
if (scale2_3 != that.scale2_3) return false;
if (scale4_5 != that.scale4_5) return false;
if (scale6_7 != that.scale6_7) return false;
if (scale8_9 != that.scale8_9) return false;
if (scale10_11 != that.scale10_11) return false;
if (scale12_13 != that.scale12_13) return false;
if (scale14_15 != that.scale14_15) return false;
if (bias0_1 != that.bias0_1) return false;
if (bias2_3 != that.bias2_3) return false;
if (bias4_5 != that.bias4_5) return false;
if (bias6_7 != that.bias6_7) return false;
if (bias8_9 != that.bias8_9) return false;
if (bias10_11 != that.bias10_11) return false;
if (bias12_13 != that.bias12_13) return false;
if (bias14_15 != that.bias14_15) return false;
if (thresholds1_7 != that.thresholds1_7) return false;
if (thresholds9_13 != that.thresholds9_13) return false;
return true;
}
GrUnrolledBinaryGradientColorizer::GrUnrolledBinaryGradientColorizer(
const GrUnrolledBinaryGradientColorizer& src)
: INHERITED(kGrUnrolledBinaryGradientColorizer_ClassID, src.optimizationFlags())
, intervalCount(src.intervalCount)
, scale0_1(src.scale0_1)
, scale2_3(src.scale2_3)
, scale4_5(src.scale4_5)
, scale6_7(src.scale6_7)
, scale8_9(src.scale8_9)
, scale10_11(src.scale10_11)
, scale12_13(src.scale12_13)
, scale14_15(src.scale14_15)
, bias0_1(src.bias0_1)
, bias2_3(src.bias2_3)
, bias4_5(src.bias4_5)
, bias6_7(src.bias6_7)
, bias8_9(src.bias8_9)
, bias10_11(src.bias10_11)
, bias12_13(src.bias12_13)
, bias14_15(src.bias14_15)
, thresholds1_7(src.thresholds1_7)
, thresholds9_13(src.thresholds9_13) {}
std::unique_ptr<GrFragmentProcessor> GrUnrolledBinaryGradientColorizer::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrUnrolledBinaryGradientColorizer(*this));
}
static const int kMaxIntervals = 8;
std::unique_ptr<GrFragmentProcessor> GrUnrolledBinaryGradientColorizer::Make(
const SkPMColor4f* colors, const SkScalar* positions, int count) {
// Depending on how the positions resolve into hard stops or regular stops, the number of
// intervals specified by the number of colors/positions can change. For instance, a plain
// 3 color gradient is two intervals, but a 4 color gradient with a hard stop is also
// two intervals. At the most extreme end, an 8 interval gradient made entirely of hard
// stops has 16 colors.
if (count > kMaxColorCount) {
// Definitely cannot represent this gradient configuration
return nullptr;
}
// The raster implementation also uses scales and biases, but since they must be calculated
// after the dst color space is applied, it limits our ability to cache their values.
SkPMColor4f scales[kMaxIntervals];
SkPMColor4f biases[kMaxIntervals];
SkScalar thresholds[kMaxIntervals];
int intervalCount = 0;
for (int i = 0; i < count - 1; i++) {
if (intervalCount >= kMaxIntervals) {
// Already reached kMaxIntervals, and haven't run out of color stops so this
// gradient cannot be represented by this shader.
return nullptr;
}
SkScalar t0 = positions[i];
SkScalar t1 = positions[i + 1];
SkScalar dt = t1 - t0;
// If the interval is empty, skip to the next interval. This will automatically create
// distinct hard stop intervals as needed. It also protects against malformed gradients
// that have repeated hard stops at the very beginning that are effectively unreachable.
if (SkScalarNearlyZero(dt)) {
continue;
}
auto c0 = Sk4f::Load(colors[i].vec());
auto c1 = Sk4f::Load(colors[i + 1].vec());
auto scale = (c1 - c0) / dt;
auto bias = c0 - t0 * scale;
scale.store(scales + intervalCount);
bias.store(biases + intervalCount);
thresholds[intervalCount] = t1;
intervalCount++;
}
// For isEqual to make sense, set the unused values to something consistent
for (int i = intervalCount; i < kMaxIntervals; i++) {
scales[i] = SK_PMColor4fTRANSPARENT;
biases[i] = SK_PMColor4fTRANSPARENT;
thresholds[i] = 0.0;
}
return std::unique_ptr<GrFragmentProcessor>(new GrUnrolledBinaryGradientColorizer(
intervalCount, scales[0], scales[1], scales[2], scales[3], scales[4], scales[5],
scales[6], scales[7], biases[0], biases[1], biases[2], biases[3], biases[4], biases[5],
biases[6], biases[7],
SkRect::MakeLTRB(thresholds[0], thresholds[1], thresholds[2], thresholds[3]),
SkRect::MakeLTRB(thresholds[4], thresholds[5], thresholds[6], 0.0)));
}