blob: 7a959eda2a005000897c233f98fea60ac69e1b5f [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPrecompile_DEFINED
#define SkPrecompile_DEFINED
#include "include/core/SkTypes.h"
#ifdef SK_ENABLE_PRECOMPILE
#include "include/core/SkBlendMode.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSpan.h"
#include <optional>
#include <vector>
class SkRuntimeEffect;
class SkPrecompileBase : public SkRefCnt {
public:
enum class Type {
kBlender,
kColorFilter,
kImageFilter,
kMaskFilter,
kShader,
// TODO: add others: kDrawable, kPathEffect (?!)
};
SkPrecompileBase(Type type) : fType(type) {}
Type type() const { return fType; }
private:
Type fType;
};
//--------------------------------------------------------------------------------------------------
class SkPrecompileShader : public SkPrecompileBase {
public:
SkPrecompileShader() : SkPrecompileBase(Type::kShader) {}
};
class SkPrecompileMaskFilter : public SkPrecompileBase {
public:
SkPrecompileMaskFilter() : SkPrecompileBase(Type::kMaskFilter) {}
};
class SkPrecompileColorFilter : public SkPrecompileBase {
public:
SkPrecompileColorFilter() : SkPrecompileBase(Type::kColorFilter) {}
};
class SkPrecompileImageFilter : public SkPrecompileBase {
public:
SkPrecompileImageFilter() : SkPrecompileBase(Type::kImageFilter) {}
};
class SkPrecompileBlender : public SkPrecompileBase {
public:
SkPrecompileBlender() : SkPrecompileBase(Type::kBlender) {}
virtual std::optional<SkBlendMode> asBlendMode() const { return {}; }
static sk_sp<SkPrecompileBlender> Mode(SkBlendMode blendMode);
};
//--------------------------------------------------------------------------------------------------
class SkPaintOptions {
public:
void setShaders(SkSpan<const sk_sp<SkPrecompileShader>> shaders) {
fShaders.assign(shaders.begin(), shaders.end());
}
void setMaskFilters(SkSpan<const sk_sp<SkPrecompileMaskFilter>> maskFilters) {
fMaskFilters.assign(maskFilters.begin(), maskFilters.end());
}
void setColorFilters(SkSpan<const sk_sp<SkPrecompileColorFilter>> colorFilters) {
fColorFilters.assign(colorFilters.begin(), colorFilters.end());
}
void setImageFilters(SkSpan<const sk_sp<SkPrecompileImageFilter>> imageFilters) {
fImageFilters.assign(imageFilters.begin(), imageFilters.end());
}
void setBlendModes(SkSpan<SkBlendMode> blendModes) {
fBlenders.reserve(blendModes.size());
for (SkBlendMode bm : blendModes) {
fBlenders.emplace_back(SkPrecompileBlender::Mode(bm));
}
}
void setBlenders(SkSpan<const sk_sp<SkPrecompileBlender>> blenders) {
fBlenders.assign(blenders.begin(), blenders.end());
}
private:
std::vector<sk_sp<SkPrecompileShader>> fShaders;
std::vector<sk_sp<SkPrecompileMaskFilter>> fMaskFilters;
std::vector<sk_sp<SkPrecompileColorFilter>> fColorFilters;
std::vector<sk_sp<SkPrecompileImageFilter>> fImageFilters;
std::vector<sk_sp<SkPrecompileBlender>> fBlenders;
};
#endif // SK_ENABLE_PRECOMPILE
#endif // SkPrecompile_DEFINED