blob: 7aca3139fcb831a98077a61df6dfd2c023628edb [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkColorFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRSXform.h"
#include "src/core/SkBlendModePriv.h"
#include "src/core/SkBlenderBase.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkColorSpaceXformSteps.h"
#include "src/core/SkCoreBlitters.h"
#include "src/core/SkDraw.h"
#include "src/core/SkMatrixProvider.h"
#include "src/core/SkRasterClip.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkScan.h"
#include "src/core/SkVM.h"
#include "src/core/SkVMBlitter.h"
#include "src/shaders/SkShaderBase.h"
static void fill_rect(const SkMatrix& ctm, const SkRasterClip& rc,
const SkRect& r, SkBlitter* blitter, SkPath* scratchPath) {
if (ctm.rectStaysRect()) {
SkRect dr;
ctm.mapRect(&dr, r);
SkScan::FillRect(dr, rc, blitter);
} else {
SkPoint pts[4];
r.toQuad(pts);
ctm.mapPoints(pts, pts, 4);
scratchPath->rewind();
scratchPath->addPoly(pts, 4, true);
SkScan::FillPath(*scratchPath, rc, blitter);
}
}
static void load_color(SkRasterPipeline_UniformColorCtx* ctx, const float rgba[]) {
// only need one of these. can I query the pipeline to know if its lowp or highp?
ctx->rgba[0] = SkScalarRoundToInt(rgba[0]*255); ctx->r = rgba[0];
ctx->rgba[1] = SkScalarRoundToInt(rgba[1]*255); ctx->g = rgba[1];
ctx->rgba[2] = SkScalarRoundToInt(rgba[2]*255); ctx->b = rgba[2];
ctx->rgba[3] = SkScalarRoundToInt(rgba[3]*255); ctx->a = rgba[3];
}
extern bool gUseSkVMBlitter;
class UpdatableColorShader : public SkShaderBase {
public:
explicit UpdatableColorShader(SkColorSpace* cs)
: fSteps{sk_srgb_singleton(), kUnpremul_SkAlphaType, cs, kUnpremul_SkAlphaType} {}
skvm::Color onProgram(
skvm::Builder* builder, skvm::Coord device, skvm::Coord local, skvm::Color paint,
const SkMatrixProvider& provider, const SkMatrix* localM, const SkColorInfo& dst,
skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
skvm::Uniform color = uniforms->pushPtr(fValues);
skvm::F32 r = builder->arrayF(color, 0);
skvm::F32 g = builder->arrayF(color, 1);
skvm::F32 b = builder->arrayF(color, 2);
skvm::F32 a = builder->arrayF(color, 3);
return {r, g, b, a};
}
void updateColor(SkColor c) const {
SkColor4f c4 = SkColor4f::FromColor(c);
fSteps.apply(c4.vec());
auto cp4 = c4.premul();
fValues[0] = cp4.fR;
fValues[1] = cp4.fG;
fValues[2] = cp4.fB;
fValues[3] = cp4.fA;
}
private:
// For serialization. This will never be called.
Factory getFactory() const override { return nullptr; }
const char* getTypeName() const override { return nullptr; }
SkColorSpaceXformSteps fSteps;
mutable float fValues[4];
};
void SkDraw::drawAtlas(const SkRSXform xform[],
const SkRect textures[],
const SkColor colors[],
int count,
sk_sp<SkBlender> blender,
const SkPaint& paint) {
sk_sp<SkShader> atlasShader = paint.refShader();
if (!atlasShader) {
return;
}
SkSTArenaAlloc<256> alloc;
SkPaint p(paint);
p.setAntiAlias(false); // we never respect this for drawAtlas(or drawVertices)
p.setStyle(SkPaint::kFill_Style);
p.setShader(nullptr);
p.setMaskFilter(nullptr);
auto rpblit = [&]() {
SkRasterPipeline pipeline(&alloc);
SkStageRec rec = {&pipeline,
&alloc,
fDst.colorType(),
fDst.colorSpace(),
p,
nullptr,
*fMatrixProvider};
SkStageUpdater* updator = as_SB(atlasShader.get())->appendUpdatableStages(rec);
if (!updator) {
SkDraw draw(*this);
p.setShader(atlasShader);
for (int i = 0; i < count; ++i) {
if (colors) {
p.setShader(
SkShaders::Blend(blender, SkShaders::Color(colors[i]), atlasShader));
}
SkMatrix mx;
mx.setRSXform(xform[i]);
mx.preTranslate(-textures[i].fLeft, -textures[i].fTop);
SkPreConcatMatrixProvider matrixProvider(*fMatrixProvider, mx);
draw.fMatrixProvider = &matrixProvider;
draw.drawRect(textures[i], p);
}
return true;
}
SkRasterPipeline_UniformColorCtx* uniformCtx = nullptr;
SkColorSpaceXformSteps steps(
sk_srgb_singleton(), kUnpremul_SkAlphaType, rec.fDstCS, kUnpremul_SkAlphaType);
if (colors) {
// we will late-bind the values in ctx, once for each color in the loop
uniformCtx = alloc.make<SkRasterPipeline_UniformColorCtx>();
rec.fPipeline->append(SkRasterPipeline::uniform_color_dst, uniformCtx);
if (std::optional<SkBlendMode> bm = as_BB(blender)->asBlendMode(); bm.has_value()) {
SkBlendMode_AppendStages(*bm, rec.fPipeline);
} else {
return false;
}
}
bool isOpaque = !colors && atlasShader->isOpaque();
if (p.getAlphaf() != 1) {
rec.fPipeline->append(SkRasterPipeline::scale_1_float,
alloc.make<float>(p.getAlphaf()));
isOpaque = false;
}
auto blitter = SkCreateRasterPipelineBlitter(
fDst, p, pipeline, isOpaque, &alloc, fRC->clipShader());
if (!blitter) {
return false;
}
SkPath scratchPath;
for (int i = 0; i < count; ++i) {
if (colors) {
SkColor4f c4 = SkColor4f::FromColor(colors[i]);
steps.apply(c4.vec());
load_color(uniformCtx, c4.premul().vec());
}
SkMatrix mx;
mx.setRSXform(xform[i]);
mx.preTranslate(-textures[i].fLeft, -textures[i].fTop);
mx.postConcat(fMatrixProvider->localToDevice());
if (updator->update(mx)) {
fill_rect(mx, *fRC, textures[i], blitter, &scratchPath);
}
}
return true;
};
if (gUseSkVMBlitter || !rpblit()) {
SkUpdatableShader* updateShader = as_SB(atlasShader)->updatableShader(&alloc);
UpdatableColorShader* colorShader = nullptr;
sk_sp<SkShader> shader;
if (colors) {
colorShader = alloc.make<UpdatableColorShader>(fDst.colorSpace());
shader = SkShaders::Blend(std::move(blender),
sk_ref_sp(colorShader),
sk_ref_sp(updateShader));
} else {
shader = sk_ref_sp(updateShader);
}
p.setShader(std::move(shader));
if (auto blitter = SkVMBlitter::Make(fDst, p, *fMatrixProvider, &alloc,
fRC->clipShader())) {
SkPath scratchPath;
for (int i = 0; i < count; ++i) {
if (colorShader) {
colorShader->updateColor(colors[i]);
}
SkMatrix mx;
mx.setRSXform(xform[i]);
mx.preTranslate(-textures[i].fLeft, -textures[i].fTop);
mx.postConcat(fMatrixProvider->localToDevice());
if (updateShader->update(mx)) {
fill_rect(mx, *fRC, textures[i], blitter, &scratchPath);
}
}
}
}
}