blob: 713ad50b0f2c4ee313c7a9f8309c43dca501540c [file] [log] [blame]
function CanvasPattern(image, repetition) {
this._shader = null;
// image should be an Image returned from HTMLCanvas.decodeImage()
if (image instanceof HTMLImage) {
image = image.getSkImage();
}
this._image = image;
this._transform = CanvasKit.Matrix.identity();
if (repetition === '') {
repetition = 'repeat';
}
switch(repetition) {
case 'repeat-x':
this._tileX = CanvasKit.TileMode.Repeat;
// Skia's 'clamp' mode repeats the last row/column
// which looks very very strange.
// Decal mode does just transparent copying, which
// is exactly what the spec wants.
this._tileY = CanvasKit.TileMode.Decal;
break;
case 'repeat-y':
this._tileX = CanvasKit.TileMode.Decal;
this._tileY = CanvasKit.TileMode.Repeat;
break;
case 'repeat':
this._tileX = CanvasKit.TileMode.Repeat;
this._tileY = CanvasKit.TileMode.Repeat;
break;
case 'no-repeat':
this._tileX = CanvasKit.TileMode.Decal;
this._tileY = CanvasKit.TileMode.Decal;
break;
default:
throw 'invalid repetition mode ' + repetition;
}
// Takes a DOMMatrix like object. e.g. the identity would be:
// {a:1, b: 0, c: 0, d: 1, e: 0, f: 0}
// @param {DOMMatrix} m
this.setTransform = function(m) {
var t = [m.a, m.c, m.e,
m.b, m.d, m.f,
0, 0, 1];
if (allAreFinite(t)) {
this._transform = t;
}
};
this._copy = function() {
var cp = new CanvasPattern();
cp._tileX = this._tileX;
cp._tileY = this._tileY;
return cp;
};
this._dispose = function() {
if (this._shader) {
this._shader.delete();
this._shader = null;
}
};
this._getShader = function(currentTransform) {
// Ignore currentTransform since it will be applied later
this._dispose();
// A shader with cubic sampling options is high quality.
this._shader = this._image.makeShaderCubic(this._tileX, this._tileY, 1/3, 1/3, this._transform);
return this._shader;
}
}