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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/vk/GrVkRenderTarget.h"
#include "include/gpu/GrBackendSurface.h"
#include "src/gpu/GrRenderTargetPriv.h"
#include "src/gpu/vk/GrVkCommandBuffer.h"
#include "src/gpu/vk/GrVkFramebuffer.h"
#include "src/gpu/vk/GrVkGpu.h"
#include "src/gpu/vk/GrVkImageView.h"
#include "src/gpu/vk/GrVkResourceProvider.h"
#include "src/gpu/vk/GrVkUtil.h"
#include "include/gpu/vk/GrVkTypes.h"
#define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
// We're virtually derived from GrSurface (via GrRenderTarget) so its
// constructor must be explicitly called.
GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout,
const GrVkImageInfo& msaaInfo,
sk_sp<GrVkImageLayout> msaaLayout,
const GrVkImageView* colorAttachmentView,
const GrVkImageView* resolveAttachmentView)
: GrSurface(gpu, desc)
, GrVkImage(info, std::move(layout), GrBackendObjectOwnership::kBorrowed)
// for the moment we only support 1:1 color to stencil
, GrRenderTarget(gpu, desc)
, fColorAttachmentView(colorAttachmentView)
, fMSAAImage(new GrVkImage(msaaInfo, std::move(msaaLayout),
GrBackendObjectOwnership::kOwned))
, fResolveAttachmentView(resolveAttachmentView)
, fFramebuffer(nullptr)
, fCachedSimpleRenderPass(nullptr) {
SkASSERT(desc.fSampleCnt > 1);
this->createFramebuffer(gpu);
this->registerWithCacheWrapped(GrWrapCacheable::kNo);
}
// We're virtually derived from GrSurface (via GrRenderTarget) so its
// constructor must be explicitly called.
GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout,
const GrVkImageInfo& msaaInfo,
sk_sp<GrVkImageLayout> msaaLayout,
const GrVkImageView* colorAttachmentView,
const GrVkImageView* resolveAttachmentView,
GrBackendObjectOwnership ownership)
: GrSurface(gpu, desc)
, GrVkImage(info, std::move(layout), ownership)
// for the moment we only support 1:1 color to stencil
, GrRenderTarget(gpu, desc)
, fColorAttachmentView(colorAttachmentView)
, fMSAAImage(new GrVkImage(msaaInfo, std::move(msaaLayout),
GrBackendObjectOwnership::kOwned))
, fResolveAttachmentView(resolveAttachmentView)
, fFramebuffer(nullptr)
, fCachedSimpleRenderPass(nullptr) {
SkASSERT(desc.fSampleCnt > 1);
this->createFramebuffer(gpu);
}
// We're virtually derived from GrSurface (via GrRenderTarget) so its
// constructor must be explicitly called.
GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout,
const GrVkImageView* colorAttachmentView)
: GrSurface(gpu, desc)
, GrVkImage(info, std::move(layout), GrBackendObjectOwnership::kBorrowed)
, GrRenderTarget(gpu, desc)
, fColorAttachmentView(colorAttachmentView)
, fMSAAImage(nullptr)
, fResolveAttachmentView(nullptr)
, fFramebuffer(nullptr)
, fCachedSimpleRenderPass(nullptr) {
SkASSERT(1 == desc.fSampleCnt);
this->createFramebuffer(gpu);
this->registerWithCacheWrapped(GrWrapCacheable::kNo);
}
// We're virtually derived from GrSurface (via GrRenderTarget) so its
// constructor must be explicitly called.
GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout,
const GrVkImageView* colorAttachmentView,
GrBackendObjectOwnership ownership)
: GrSurface(gpu, desc)
, GrVkImage(info, std::move(layout), ownership)
, GrRenderTarget(gpu, desc)
, fColorAttachmentView(colorAttachmentView)
, fMSAAImage(nullptr)
, fResolveAttachmentView(nullptr)
, fFramebuffer(nullptr)
, fCachedSimpleRenderPass(nullptr) {
SkASSERT(1 == desc.fSampleCnt);
this->createFramebuffer(gpu);
}
GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout,
const GrVkRenderPass* renderPass,
GrVkSecondaryCommandBuffer* secondaryCommandBuffer)
: GrSurface(gpu, desc)
, GrVkImage(info, std::move(layout), GrBackendObjectOwnership::kBorrowed, true)
, GrRenderTarget(gpu, desc)
, fColorAttachmentView(nullptr)
, fMSAAImage(nullptr)
, fResolveAttachmentView(nullptr)
, fFramebuffer(nullptr)
, fCachedSimpleRenderPass(renderPass)
, fSecondaryCommandBuffer(secondaryCommandBuffer) {
this->registerWithCacheWrapped(GrWrapCacheable::kNo);
}
sk_sp<GrVkRenderTarget> GrVkRenderTarget::MakeWrappedRenderTarget(
GrVkGpu* gpu, const GrSurfaceDesc& desc, const GrVkImageInfo& info,
sk_sp<GrVkImageLayout> layout) {
SkASSERT(VK_NULL_HANDLE != info.fImage);
SkASSERT(1 == info.fLevelCount);
VkFormat pixelFormat;
GrPixelConfigToVkFormat(desc.fConfig, &pixelFormat);
VkImage colorImage;
// create msaa surface if necessary
GrVkImageInfo msInfo;
sk_sp<GrVkImageLayout> msLayout;
const GrVkImageView* resolveAttachmentView = nullptr;
if (desc.fSampleCnt > 1) {
GrVkImage::ImageDesc msImageDesc;
msImageDesc.fImageType = VK_IMAGE_TYPE_2D;
msImageDesc.fFormat = pixelFormat;
msImageDesc.fWidth = desc.fWidth;
msImageDesc.fHeight = desc.fHeight;
msImageDesc.fLevels = 1;
msImageDesc.fSamples = desc.fSampleCnt;
msImageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
msImageDesc.fUsageFlags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
msImageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
msImageDesc.fIsProtected = desc.fIsProtected;
if (!GrVkImage::InitImageInfo(gpu, msImageDesc, &msInfo)) {
return nullptr;
}
// Set color attachment image
colorImage = msInfo.fImage;
// Create Resolve attachment view
resolveAttachmentView = GrVkImageView::Create(gpu, info.fImage, pixelFormat,
GrVkImageView::kColor_Type, 1,
GrVkYcbcrConversionInfo());
if (!resolveAttachmentView) {
GrVkImage::DestroyImageInfo(gpu, &msInfo);
return nullptr;
}
msLayout.reset(new GrVkImageLayout(msInfo.fImageLayout));
} else {
// Set color attachment image
colorImage = info.fImage;
}
// Get color attachment view
const GrVkImageView* colorAttachmentView = GrVkImageView::Create(gpu, colorImage, pixelFormat,
GrVkImageView::kColor_Type, 1,
GrVkYcbcrConversionInfo());
if (!colorAttachmentView) {
if (desc.fSampleCnt > 1) {
resolveAttachmentView->unref(gpu);
GrVkImage::DestroyImageInfo(gpu, &msInfo);
}
return nullptr;
}
GrVkRenderTarget* vkRT;
if (desc.fSampleCnt > 1) {
vkRT = new GrVkRenderTarget(gpu, desc, info, std::move(layout), msInfo,
std::move(msLayout), colorAttachmentView,
resolveAttachmentView);
} else {
vkRT = new GrVkRenderTarget(gpu, desc, info, std::move(layout), colorAttachmentView);
}
return sk_sp<GrVkRenderTarget>(vkRT);
}
sk_sp<GrVkRenderTarget> GrVkRenderTarget::MakeSecondaryCBRenderTarget(
GrVkGpu* gpu, const GrSurfaceDesc& desc, const GrVkDrawableInfo& vkInfo) {
// We only set the few properties of the GrVkImageInfo that we know like layout and format. The
// others we keep at the default "null" values.
GrVkImageInfo info;
info.fImageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
info.fFormat = vkInfo.fFormat;
sk_sp<GrVkImageLayout> layout(new GrVkImageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL));
const GrVkRenderPass* rp =
gpu->resourceProvider().findCompatibleExternalRenderPass(vkInfo.fCompatibleRenderPass,
vkInfo.fColorAttachmentIndex);
if (!rp) {
return nullptr;
}
GrVkSecondaryCommandBuffer* scb =
GrVkSecondaryCommandBuffer::Create(vkInfo.fSecondaryCommandBuffer);
if (!scb) {
return nullptr;
}
GrVkRenderTarget* vkRT = new GrVkRenderTarget(gpu, desc, info, std::move(layout), rp, scb);
return sk_sp<GrVkRenderTarget>(vkRT);
}
bool GrVkRenderTarget::completeStencilAttachment() {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
this->createFramebuffer(this->getVkGpu());
return true;
}
void GrVkRenderTarget::createFramebuffer(GrVkGpu* gpu) {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
if (fFramebuffer) {
fFramebuffer->unref(gpu);
}
if (fCachedSimpleRenderPass) {
fCachedSimpleRenderPass->unref(gpu);
}
// Vulkan requires us to create a compatible renderpass before we can create our framebuffer,
// so we use this to get a (cached) basic renderpass, only for creation.
fCachedSimpleRenderPass =
gpu->resourceProvider().findCompatibleRenderPass(*this, &fCompatibleRPHandle);
// Stencil attachment view is stored in the base RT stencil attachment
const GrVkImageView* stencilView = this->stencilAttachmentView();
fFramebuffer = GrVkFramebuffer::Create(gpu, this->width(), this->height(),
fCachedSimpleRenderPass, fColorAttachmentView,
stencilView);
SkASSERT(fFramebuffer);
}
void GrVkRenderTarget::getAttachmentsDescriptor(
GrVkRenderPass::AttachmentsDescriptor* desc,
GrVkRenderPass::AttachmentFlags* attachmentFlags) const {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
VkFormat colorFormat;
GrPixelConfigToVkFormat(this->config(), &colorFormat);
desc->fColor.fFormat = colorFormat;
desc->fColor.fSamples = this->numSamples();
*attachmentFlags = GrVkRenderPass::kColor_AttachmentFlag;
uint32_t attachmentCount = 1;
const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
if (stencil) {
const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil);
desc->fStencil.fFormat = vkStencil->vkFormat();
desc->fStencil.fSamples = vkStencil->numSamples();
// Currently in vulkan stencil and color attachments must all have same number of samples
SkASSERT(desc->fColor.fSamples == desc->fStencil.fSamples);
*attachmentFlags |= GrVkRenderPass::kStencil_AttachmentFlag;
++attachmentCount;
}
desc->fAttachmentCount = attachmentCount;
}
GrVkRenderTarget::~GrVkRenderTarget() {
// either release or abandon should have been called by the owner of this object.
SkASSERT(!fMSAAImage);
SkASSERT(!fResolveAttachmentView);
SkASSERT(!fColorAttachmentView);
SkASSERT(!fFramebuffer);
SkASSERT(!fCachedSimpleRenderPass);
SkASSERT(!fSecondaryCommandBuffer);
}
void GrVkRenderTarget::addResources(GrVkCommandBuffer& commandBuffer) const {
commandBuffer.addResource(this->framebuffer());
commandBuffer.addResource(this->colorAttachmentView());
commandBuffer.addResource(this->msaaImageResource() ? this->msaaImageResource()
: this->resource());
if (this->stencilImageResource()) {
commandBuffer.addResource(this->stencilImageResource());
commandBuffer.addResource(this->stencilAttachmentView());
}
}
void GrVkRenderTarget::releaseInternalObjects() {
GrVkGpu* gpu = this->getVkGpu();
if (fMSAAImage) {
fMSAAImage->releaseImage(gpu);
fMSAAImage.reset();
}
if (fResolveAttachmentView) {
fResolveAttachmentView->unref(gpu);
fResolveAttachmentView = nullptr;
}
if (fColorAttachmentView) {
fColorAttachmentView->unref(gpu);
fColorAttachmentView = nullptr;
}
if (fFramebuffer) {
fFramebuffer->unref(gpu);
fFramebuffer = nullptr;
}
if (fCachedSimpleRenderPass) {
fCachedSimpleRenderPass->unref(gpu);
fCachedSimpleRenderPass = nullptr;
}
if (fSecondaryCommandBuffer) {
fSecondaryCommandBuffer->unref(gpu);
fSecondaryCommandBuffer = nullptr;
}
}
void GrVkRenderTarget::abandonInternalObjects() {
if (fMSAAImage) {
fMSAAImage->abandonImage();
fMSAAImage.reset();
}
if (fResolveAttachmentView) {
fResolveAttachmentView->unrefAndAbandon();
fResolveAttachmentView = nullptr;
}
if (fColorAttachmentView) {
fColorAttachmentView->unrefAndAbandon();
fColorAttachmentView = nullptr;
}
if (fFramebuffer) {
fFramebuffer->unrefAndAbandon();
fFramebuffer = nullptr;
}
if (fCachedSimpleRenderPass) {
fCachedSimpleRenderPass->unrefAndAbandon();
fCachedSimpleRenderPass = nullptr;
}
if (fSecondaryCommandBuffer) {
fSecondaryCommandBuffer->unrefAndAbandon();
fSecondaryCommandBuffer = nullptr;
}
}
void GrVkRenderTarget::onRelease() {
this->releaseInternalObjects();
this->releaseImage(this->getVkGpu());
GrRenderTarget::onRelease();
}
void GrVkRenderTarget::onAbandon() {
this->abandonInternalObjects();
this->abandonImage();
GrRenderTarget::onAbandon();
}
GrBackendRenderTarget GrVkRenderTarget::getBackendRenderTarget() const {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
return GrBackendRenderTarget(this->width(), this->height(), this->numSamples(),
this->isProtected() ? GrProtected::kYes : GrProtected::kNo, fInfo,
this->grVkImageLayout());
}
const GrVkResource* GrVkRenderTarget::stencilImageResource() const {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
if (stencil) {
const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil);
return vkStencil->imageResource();
}
return nullptr;
}
const GrVkImageView* GrVkRenderTarget::stencilAttachmentView() const {
SkASSERT(!this->wrapsSecondaryCommandBuffer());
const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
if (stencil) {
const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil);
return vkStencil->stencilView();
}
return nullptr;
}
GrVkGpu* GrVkRenderTarget::getVkGpu() const {
SkASSERT(!this->wasDestroyed());
return static_cast<GrVkGpu*>(this->getGpu());
}