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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrEllipseEffect.fp; do not modify.
**************************************************************************************************/
#include "GrEllipseEffect.h"
#include "include/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLEllipseEffect : public GrGLSLFragmentProcessor {
public:
GrGLSLEllipseEffect() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrEllipseEffect& _outer = args.fFp.cast<GrEllipseEffect>();
(void)_outer;
auto edgeType = _outer.edgeType;
(void)edgeType;
auto center = _outer.center;
(void)center;
auto radii = _outer.radii;
(void)radii;
prevRadii = float2(-1.0);
medPrecision = !sk_Caps.floatIs32Bits;
ellipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"ellipse");
if (medPrecision) {
scaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat2_GrSLType,
"scale");
}
fragBuilder->codeAppendf(
"float2 prevCenter;\nfloat2 prevRadii = float2(%f, %f);\nbool medPrecision = "
"%s;\nfloat2 d = sk_FragCoord.xy - %s.xy;\n@if (medPrecision) {\n d *= "
"%s.y;\n}\nfloat2 Z = d * %s.zw;\nfloat implicit = dot(Z, d) - 1.0;\nfloat "
"grad_dot = 4.0 * dot(Z, Z);\n@if (medPrecision) {\n grad_dot = max(grad_dot, "
"6.1036000261083245e-05);\n} else {\n grad_dot = max(grad_dot, "
"1.1754999560161448e-38);\n}\nfloat approx_dist = implicit * "
"inversesqrt(grad_dot);\n@if (medPrecision) {\n approx_dist *= %s.x;\n}\nhalf "
"alph",
prevRadii.fX, prevRadii.fY, (medPrecision ? "true" : "false"),
args.fUniformHandler->getUniformCStr(ellipseVar),
scaleVar.isValid() ? args.fUniformHandler->getUniformCStr(scaleVar) : "float2(0)",
args.fUniformHandler->getUniformCStr(ellipseVar),
scaleVar.isValid() ? args.fUniformHandler->getUniformCStr(scaleVar) : "float2(0)");
fragBuilder->codeAppendf(
"a;\n@switch (%d) {\n case 0:\n alpha = approx_dist > 0.0 ? 0.0 : 1.0;\n "
" break;\n case 1:\n alpha = clamp(0.5 - half(approx_dist), 0.0, "
"1.0);\n break;\n case 2:\n alpha = approx_dist > 0.0 ? 1.0 : "
"0.0;\n break;\n case 3:\n alpha = clamp(0.5 + half(approx_dist), "
"0.0, 1.0);\n break;\n default:\n discard;\n}\n%s = %s * alpha;\n",
(int)_outer.edgeType, args.fOutputColor, args.fInputColor);
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
const GrEllipseEffect& _outer = _proc.cast<GrEllipseEffect>();
auto edgeType = _outer.edgeType;
(void)edgeType;
auto center = _outer.center;
(void)center;
auto radii = _outer.radii;
(void)radii;
UniformHandle& ellipse = ellipseVar;
(void)ellipse;
UniformHandle& scale = scaleVar;
(void)scale;
if (radii != prevRadii || center != prevCenter) {
float invRXSqd;
float invRYSqd;
// If we're using a scale factor to work around precision issues, choose the larger
// radius as the scale factor. The inv radii need to be pre-adjusted by the scale
// factor.
if (scale.isValid()) {
if (radii.fX > radii.fY) {
invRXSqd = 1.f;
invRYSqd = (radii.fX * radii.fX) / (radii.fY * radii.fY);
pdman.set2f(scale, radii.fX, 1.f / radii.fX);
} else {
invRXSqd = (radii.fY * radii.fY) / (radii.fX * radii.fX);
invRYSqd = 1.f;
pdman.set2f(scale, radii.fY, 1.f / radii.fY);
}
} else {
invRXSqd = 1.f / (radii.fX * radii.fX);
invRYSqd = 1.f / (radii.fY * radii.fY);
}
pdman.set4f(ellipse, center.fX, center.fY, invRXSqd, invRYSqd);
prevCenter = center;
prevRadii = radii;
}
}
SkPoint prevCenter = float2(0);
SkPoint prevRadii = float2(0);
bool medPrecision = false;
UniformHandle ellipseVar;
UniformHandle scaleVar;
};
GrGLSLFragmentProcessor* GrEllipseEffect::onCreateGLSLInstance() const {
return new GrGLSLEllipseEffect();
}
void GrEllipseEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
b->add32((int32_t)edgeType);
}
bool GrEllipseEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrEllipseEffect& that = other.cast<GrEllipseEffect>();
(void)that;
if (edgeType != that.edgeType) return false;
if (center != that.center) return false;
if (radii != that.radii) return false;
return true;
}
GrEllipseEffect::GrEllipseEffect(const GrEllipseEffect& src)
: INHERITED(kGrEllipseEffect_ClassID, src.optimizationFlags())
, edgeType(src.edgeType)
, center(src.center)
, radii(src.radii) {}
std::unique_ptr<GrFragmentProcessor> GrEllipseEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrEllipseEffect(*this));
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrEllipseEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrEllipseEffect::TestCreate(GrProcessorTestData* testData) {
SkPoint center;
center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f);
center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f);
SkScalar rx = testData->fRandom->nextRangeF(0.f, 1000.f);
SkScalar ry = testData->fRandom->nextRangeF(0.f, 1000.f);
GrClipEdgeType et;
do {
et = (GrClipEdgeType)testData->fRandom->nextULessThan(kGrClipEdgeTypeCnt);
} while (GrClipEdgeType::kHairlineAA == et);
return GrEllipseEffect::Make(et, center, SkPoint::Make(rx, ry),
*testData->caps()->shaderCaps());
}
#endif