blob: c9b4d3bafa0a0e7db120f36b37b5b1fc5f7c2b49 [file] [log] [blame]
/*
* Copyright 2019 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrComposeLerpEffect.fp; do not modify.
**************************************************************************************************/
#include "GrComposeLerpEffect.h"
#include "include/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLComposeLerpEffect : public GrGLSLFragmentProcessor {
public:
GrGLSLComposeLerpEffect() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrComposeLerpEffect& _outer = args.fFp.cast<GrComposeLerpEffect>();
(void)_outer;
auto weight = _outer.weight;
(void)weight;
weightVar =
args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, "weight");
SkString _child0("_child0");
if (_outer.child1_index >= 0) {
this->emitChild(_outer.child1_index, &_child0, args);
} else {
fragBuilder->codeAppendf("half4 %s;", _child0.c_str());
}
SkString _child1("_child1");
if (_outer.child2_index >= 0) {
this->emitChild(_outer.child2_index, &_child1, args);
} else {
fragBuilder->codeAppendf("half4 %s;", _child1.c_str());
}
fragBuilder->codeAppendf("%s = mix(%s ? %s : %s, %s ? %s : %s, half(%s));\n",
args.fOutputColor, _outer.child1_index >= 0 ? "true" : "false",
_child0.c_str(), args.fInputColor,
_outer.child2_index >= 0 ? "true" : "false", _child1.c_str(),
args.fInputColor, args.fUniformHandler->getUniformCStr(weightVar));
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
const GrComposeLerpEffect& _outer = _proc.cast<GrComposeLerpEffect>();
{ pdman.set1f(weightVar, (_outer.weight)); }
}
UniformHandle weightVar;
};
GrGLSLFragmentProcessor* GrComposeLerpEffect::onCreateGLSLInstance() const {
return new GrGLSLComposeLerpEffect();
}
void GrComposeLerpEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {}
bool GrComposeLerpEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrComposeLerpEffect& that = other.cast<GrComposeLerpEffect>();
(void)that;
if (weight != that.weight) return false;
return true;
}
GrComposeLerpEffect::GrComposeLerpEffect(const GrComposeLerpEffect& src)
: INHERITED(kGrComposeLerpEffect_ClassID, src.optimizationFlags())
, child1_index(src.child1_index)
, child2_index(src.child2_index)
, weight(src.weight) {
if (child1_index >= 0) {
this->registerChildProcessor(src.childProcessor(child1_index).clone());
}
if (child2_index >= 0) {
this->registerChildProcessor(src.childProcessor(child2_index).clone());
}
}
std::unique_ptr<GrFragmentProcessor> GrComposeLerpEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrComposeLerpEffect(*this));
}