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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/tessellate/FixedCountBufferUtils.h"
#include "include/private/SkTArray.h"
#include "src/core/SkMathPriv.h"
#include "src/gpu/BufferWriter.h"
#include <array>
namespace skgpu::tess {
namespace {
void write_curve_index_buffer_base_index(VertexWriter vertexWriter,
size_t bufferSize,
uint16_t baseIndex) {
SkASSERT(bufferSize % (sizeof(uint16_t) * 3) == 0);
int triangleCount = bufferSize / (sizeof(uint16_t) * 3);
SkASSERT(triangleCount >= 1);
SkTArray<std::array<uint16_t, 3>> indexData(triangleCount);
// Connect the vertices with a middle-out triangulation. Refer to InitFixedCountVertexBuffer()
// for the exact vertex ordering.
//
// Resolve level 1 is just a single triangle at T=[0, 1/2, 1].
const auto* neighborInLastResolveLevel = &indexData.push_back({baseIndex,
(uint16_t)(baseIndex + 2),
(uint16_t)(baseIndex + 1)});
// Resolve levels 2..maxResolveLevel
int maxResolveLevel = SkPrevLog2(triangleCount + 1);
uint16_t nextIndex = baseIndex + 3;
SkASSERT(NumCurveTrianglesAtResolveLevel(maxResolveLevel) == triangleCount);
for (int resolveLevel = 2; resolveLevel <= maxResolveLevel; ++resolveLevel) {
SkDEBUGCODE(auto* firstTriangleInCurrentResolveLevel = indexData.end());
int numOuterTrianglelsInResolveLevel = 1 << (resolveLevel - 1);
SkASSERT(numOuterTrianglelsInResolveLevel % 2 == 0);
int numTrianglePairsInResolveLevel = numOuterTrianglelsInResolveLevel >> 1;
for (int i = 0; i < numTrianglePairsInResolveLevel; ++i) {
// First triangle shares the left edge of "neighborInLastResolveLevel".
indexData.push_back({(*neighborInLastResolveLevel)[0],
nextIndex++,
(*neighborInLastResolveLevel)[1]});
// Second triangle shares the right edge of "neighborInLastResolveLevel".
indexData.push_back({(*neighborInLastResolveLevel)[1],
nextIndex++,
(*neighborInLastResolveLevel)[2]});
++neighborInLastResolveLevel;
}
SkASSERT(neighborInLastResolveLevel == firstTriangleInCurrentResolveLevel);
}
SkASSERT(indexData.count() == triangleCount);
SkASSERT(nextIndex == baseIndex + triangleCount + 2);
vertexWriter << VertexWriter::Array(indexData.data(), indexData.count());
}
} // namespace
void FixedCountCurves::WriteVertexBuffer(VertexWriter vertexWriter, size_t bufferSize) {
SkASSERT(bufferSize >= sizeof(SkPoint) * 2);
SkASSERT(bufferSize % sizeof(SkPoint) == 0);
int vertexCount = bufferSize / sizeof(SkPoint);
SkASSERT(vertexCount > 3);
SkDEBUGCODE(auto end = vertexWriter.mark(vertexCount * sizeof(SkPoint));)
// Lay out the vertices in "middle-out" order:
//
// T= 0/1, 1/1, ; resolveLevel=0
// 1/2, ; resolveLevel=1 (0/2 and 2/2 are already in resolveLevel 0)
// 1/4, 3/4, ; resolveLevel=2 (2/4 is already in resolveLevel 1)
// 1/8, 3/8, 5/8, 7/8, ; resolveLevel=3 (2/8 and 6/8 are already in resolveLevel 2)
// ... ; resolveLevel=...
//
// Resolve level 0 is just the beginning and ending vertices.
vertexWriter << (float)0/*resolveLevel*/ << (float)0/*idx*/;
vertexWriter << (float)0/*resolveLevel*/ << (float)1/*idx*/;
// Resolve levels 1..kMaxResolveLevel.
int maxResolveLevel = SkPrevLog2(vertexCount - 1);
SkASSERT((1 << maxResolveLevel) + 1 == vertexCount);
for (int resolveLevel = 1; resolveLevel <= maxResolveLevel; ++resolveLevel) {
int numSegmentsInResolveLevel = 1 << resolveLevel;
// Write out the odd vertices in this resolveLevel. The even vertices were already written
// out in previous resolveLevels and will be indexed from there.
for (int i = 1; i < numSegmentsInResolveLevel; i += 2) {
vertexWriter << (float)resolveLevel << (float)i;
}
}
SkASSERT(vertexWriter.mark() == end);
}
void FixedCountCurves::WriteIndexBuffer(VertexWriter vertexWriter, size_t bufferSize) {
write_curve_index_buffer_base_index(std::move(vertexWriter), bufferSize, /*baseIndex=*/0);
}
void FixedCountWedges::WriteVertexBuffer(VertexWriter vertexWriter, size_t bufferSize) {
SkASSERT(bufferSize >= sizeof(SkPoint));
// Start out with the fan point. A negative resolve level indicates the fan point.
vertexWriter << -1.f/*resolveLevel*/ << -1.f/*idx*/;
// The rest is the same as for curves.
FixedCountCurves::WriteVertexBuffer(std::move(vertexWriter), bufferSize - sizeof(SkPoint));
}
void FixedCountWedges::WriteIndexBuffer(VertexWriter vertexWriter, size_t bufferSize) {
SkASSERT(bufferSize >= sizeof(uint16_t) * 3);
// Start out with the fan triangle.
vertexWriter << (uint16_t)0 << (uint16_t)1 << (uint16_t)2;
// The rest is the same as for curves, with a baseIndex of 1.
write_curve_index_buffer_base_index(std::move(vertexWriter),
bufferSize - sizeof(uint16_t) * 3,
/*baseIndex=*/1);
}
void FixedCountStrokes::WriteVertexBuffer(VertexWriter vertexWriter, size_t bufferSize) {
SkASSERT(bufferSize % (sizeof(float) * 2) == 0);
int edgeCount = bufferSize / (sizeof(float) * 2);
for (int i = 0; i < edgeCount; ++i) {
vertexWriter << (float)i << (float)-i;
}
}
} // namespace skgpu::tess