blob: 934b39c530399be62ebc4779d7d8b3cd63c952c3 [file] [log] [blame]
out vec4 sk_FragColor;
layout (binding = 0) uniform sampler1D tex;
void main() {
vec4 a = texture(tex, 0.0);
vec4 b = textureProj(tex, vec2(0.0));
sk_FragColor = vec4(a.xy, b.zw);
}