blob: 0a2aa396774c8617a82eefa6dfe2268503cfeb82 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
bool switch_with_continue_in_loop_bi(int x) {
int val = 0;
switch (x) {
case 1:
for (int i = 0;i < 10; ++i) {
++val;
continue;
++val;
}
default:
++val;
}
return val == 11;
}
bool loop_with_break_in_switch_bi(int x) {
int val = 0;
for (int i = 0;i < 10; ++i) {
switch (x) {
case 1:
++val;
break;
default:
return false;
}
++val;
}
return val == 20;
}
vec4 main() {
int x = int(colorGreen.y);
int _0_val = 0;
switch (x) {
case 1:
for (int _1_i = 0;_1_i < 10; ++_1_i) {
++_0_val;
break;
++_0_val;
}
default:
++_0_val;
}
return (_0_val == 2 && switch_with_continue_in_loop_bi(x)) && loop_with_break_in_switch_bi(x) ? colorGreen : colorRed;
}