blob: 68d7700eb5cc65e8ed0c9633c28e79ce0b3255d9 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
bool3 B;
B.x = true;
B.y = true;
B.z = true;
float3 F;
F.x = 1.2300000190734863;
F.y = 0.0;
F.z = 1.0;
int3 I;
I.x = 1;
I.y = 1;
I.z = 1;
_out.sk_FragColor = half4(half((F.x * F.y) * F.z), half((B.x && B.y) && B.z), 0.0h, half((I.x * I.y) * I.z));
return _out;
}