blob: 69f89ea528ba620af3442580ba9788f187e706d8 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorWhite;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 x = _uniforms.colorWhite;
for (half r = -5.0h;r < 5.0h; r += 1.0h) {
x.x = saturate(r);
if (x.x == 0.0h) break;
}
for (half b = 5.0h;b >= 0.0h; b -= 1.0h) {
x.z = b;
if (x.w == 1.0h) continue;
x.y = 0.0h;
}
_out.sk_FragColor = x;
return _out;
}