blob: 393ca724662c3d6b6d30c87e9295826d25eff593 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorWhite;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 color = half4(0.0h);
if (_uniforms.colorWhite.x == 1.0h) color.y = 1.0h;
if (_uniforms.colorWhite.x == 2.0h) ; else color.w = 1.0h;
while (_uniforms.colorWhite.x == 2.0h) ;
do ; while (_uniforms.colorWhite.x == 2.0h);
_out.sk_FragColor = color;
return _out;
}