blob: 2a69e1c5e04da2fdace1ec3d3b5e16ed519aba41 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float unknownInput;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
if (_uniforms.unknownInput > 5.0) {
_out.sk_FragColor = half4(0.75h);
} else {
discard_fragment();
}
int i = 0;
while (i < 10) {
_out.sk_FragColor *= 0.5h;
i++;
}
do {
_out.sk_FragColor += 0.25h;
} while (_out.sk_FragColor.x < 0.75h);
for (int i = 0;i < 10; i++) {
if (i % 2 == 1) break; else if (i > 100) return _out; else continue;
}
return _out;
}