| diagnostic(off, derivative_uniformity); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testInputs: vec4<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var _0_v: vec4<f32> = _globalUniforms.testInputs; |
| var _1_x: f32 = _0_v.x; |
| var _2_y: f32 = _0_v.y; |
| var _3_z: f32 = _0_v.z; |
| var _4_w: f32 = _0_v.w; |
| var a: vec4<f32> = vec4<f32>(_1_x, _2_y, _3_z, _4_w); |
| var _9_x: f32 = _globalUniforms.testInputs.x; |
| var _10_y: f32 = _globalUniforms.testInputs.y; |
| var _11_z: f32 = _globalUniforms.testInputs.z; |
| var _12_w: f32 = _globalUniforms.testInputs.w; |
| var b: vec4<f32> = vec4<f32>(_9_x, _10_y, _11_z, _12_w); |
| var c: vec4<f32> = vec4<f32>(0.0, 1.0, 2.0, 3.0); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((all(a == vec4<f32>(-1.25, 0.0, 0.75, 2.25)) && all(b == vec4<f32>(-1.25, 0.0, 0.75, 2.25))) && all(c == vec4<f32>(0.0, 1.0, 2.0, 3.0)))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |