out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
float setGreen_vh4(inout vec4 c) { | |
c.y = 1.0; | |
return 0.0; | |
} | |
float setAlpha_vh4(inout vec4 c) { | |
c.w = 1.0; | |
return 0.0; | |
return 0.0; | |
} | |
void main() { | |
vec4 color = vec4(0.0); | |
sk_FragColor = ((setGreen_vh4(color), setAlpha_vh4(color)), color); | |
return; | |
} |