| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| float setGreen_vh4(inout vec4 c) { | |
| c.y = 1.0; | |
| return 0.0; | |
| } | |
| float setAlpha_vh4(inout vec4 c) { | |
| c.w = 1.0; | |
| return 0.0; | |
| return 0.0; | |
| } | |
| vec4 main() { | |
| vec4 color = vec4(0.0); | |
| return ((setGreen_vh4(color), setAlpha_vh4(color)), color); | |
| } |