blob: b899c9cee89da4a5d1baa137f613fc3d4728d3ea [file] [log] [blame]
out vec4 sk_FragColor;
uniform int i;
uniform int j;
void main() {
bool x = bool(i);
bool y = bool(j);
bool andXY = x && y;
bool orXY = x || y;
bool combo = x && y || (x || y);
bool prec = i + j == 3 && y;
while (((andXY && orXY) && combo) && prec) {
sk_FragColor = vec4(0.0);
break;
}
}