#version 400 | |
in vec4 sk_FragCoord_Workaround; | |
out vec4 sk_FragColor; | |
void main() { | |
float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w; | |
vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * sk_FragCoord_InvW, sk_FragCoord_InvW); | |
sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5); | |
sk_FragColor.xy = sk_FragCoord_Resolved.xy; | |
} |