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skia
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skia
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67c3ee616fb5014d483c5314900eea663f10f1e3
/
.
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tests
/
sksl
/
workarounds
/
FractNegativeStandaloneSettings.glsl
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out
vec4 sk_FragColor
;
void
main
()
{
float
x
=
-
42.0
;
sk_FragColor
.
x
=
fract
(
x
);
}