| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct Uniforms { |
| colorGreen: vec4<f32>, |
| }; |
| @group(0) @binding(0) var<uniform> _uniform0 : Uniforms; |
| fn this_function_is_defined_before_use_h4h4(x: vec4<f32>) -> vec4<f32> { |
| { |
| let _skTemp1 = this_function_is_defined_near_the_end_h4h4(x); |
| return -_skTemp1; |
| } |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| let _skTemp2 = this_function_is_defined_after_use_h4h4(_uniform0.colorGreen); |
| return _skTemp2; |
| } |
| } |
| fn this_function_is_defined_after_use_h4h4(x: vec4<f32>) -> vec4<f32> { |
| { |
| let _skTemp3 = this_function_is_defined_before_use_h4h4(-x); |
| return _skTemp3; |
| } |
| } |
| fn this_function_is_defined_near_the_end_h4h4(x: vec4<f32>) -> vec4<f32> { |
| { |
| return x; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |