| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct _GlobalUniforms { |
| colorRed: vec4<f32>, |
| colorGreen: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var color: vec4<f32> = _globalUniforms.colorRed; |
| let _skTemp0 = i32(_globalUniforms.colorGreen.y); |
| switch _skTemp0 { |
| case 0 { |
| break; |
| } |
| case 1 { |
| color = _globalUniforms.colorGreen; |
| break; |
| } |
| case 2 { |
| break; |
| } |
| case 3 { |
| break; |
| } |
| case 4 { |
| break; |
| } |
| case 5 { |
| break; |
| } |
| case default { |
| break; |
| } |
| } |
| return color; |
| } |
| } |
| @fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { |
| return _skslMain(_coords); |
| } |