| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct _GlobalUniforms { |
| colorRed: vec4<f32>, |
| colorGreen: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| struct S { |
| i: f32, |
| j: f32, |
| }; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var x: vec4<f32> = vec4<f32>(3.0, 2.0, 1.0, 0.0); |
| x = vec4<f32>((x.zyx), x.w); |
| var s: S; |
| s.i = 2.0; |
| s.j = 2.0; |
| s.i = s.j; |
| s.j = s.i; |
| var a: array<f32, 2>; |
| a[0] = 1.0; |
| a[1] = 0.0; |
| a[1] = a[0]; |
| return vec4<f32>(x.w, s.i / s.j, a[0] - a[1], a[0] * a[1]); |
| } |
| } |
| @fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { |
| return _skslMain(_coords); |
| } |