| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn test_matrix_b() -> bool { |
| { |
| var ok: bool = true; |
| var num: f32 = 0.0; |
| var _skTemp0: bool; |
| if ok { |
| num = num + f32(1); |
| _skTemp0 = all(mat2x2<f32>(1.0, 2.0, 3.0, num)[0] == vec2<f32>(1.0, 2.0)); |
| } else { |
| _skTemp0 = false; |
| } |
| ok = _skTemp0; |
| var _skTemp1: bool; |
| if ok { |
| num = num + f32(1); |
| let _skTemp2 = vec2<f32>(num); |
| _skTemp1 = all(mat2x2<f32>(_skTemp2[0], _skTemp2[1], 3.0, 4.0)[1] == vec2<f32>(3.0, 4.0)); |
| } else { |
| _skTemp1 = false; |
| } |
| ok = _skTemp1; |
| var _skTemp3: bool; |
| if ok { |
| num = num + f32(1); |
| let _skTemp4 = vec3<f32>(num); |
| _skTemp3 = all(mat3x3<f32>(vec3<f32>(1.0)[0], vec3<f32>(1.0)[1], vec3<f32>(1.0)[2], _skTemp4[0], _skTemp4[1], _skTemp4[2], vec3<f32>(0.0)[0], vec3<f32>(0.0)[1], vec3<f32>(0.0)[2])[0] == vec3<f32>(1.0)); |
| } else { |
| _skTemp3 = false; |
| } |
| ok = _skTemp3; |
| var _skTemp5: bool; |
| if ok { |
| num = num + f32(1); |
| let _skTemp6 = vec3<f32>(num); |
| _skTemp5 = all(mat3x3<f32>(vec3<f32>(1.0)[0], vec3<f32>(1.0)[1], vec3<f32>(1.0)[2], _skTemp6[0], _skTemp6[1], _skTemp6[2], vec3<f32>(0.0)[0], vec3<f32>(0.0)[1], vec3<f32>(0.0)[2])[2] == vec3<f32>(0.0)); |
| } else { |
| _skTemp5 = false; |
| } |
| ok = _skTemp5; |
| var _skTemp7: bool; |
| if ok { |
| num = num + f32(1); |
| let _skTemp8 = vec3<f32>(num); |
| _skTemp7 = all(mat3x3<f32>(_skTemp8[0], _skTemp8[1], _skTemp8[2], vec3<f32>(1.0)[0], vec3<f32>(1.0)[1], vec3<f32>(1.0)[2], vec3<f32>(0.0)[0], vec3<f32>(0.0)[1], vec3<f32>(0.0)[2])[1] == vec3<f32>(1.0)); |
| } else { |
| _skTemp7 = false; |
| } |
| ok = _skTemp7; |
| var _skTemp9: bool; |
| if ok { |
| num = num + f32(1); |
| _skTemp9 = all(mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, num, 7.0, 8.0, 9.0)[0] == vec3<f32>(1.0, 2.0, 3.0)); |
| } else { |
| _skTemp9 = false; |
| } |
| ok = _skTemp9; |
| var _skTemp10: bool; |
| if ok { |
| let _skTemp11 = num; |
| num = num + f32(1); |
| _skTemp10 = all(mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, _skTemp11, 8.0, 9.0)[1] == vec3<f32>(4.0, 5.0, 6.0)); |
| } else { |
| _skTemp10 = false; |
| } |
| ok = _skTemp10; |
| var _skTemp12: bool; |
| if ok { |
| num = num + f32(1); |
| let _skTemp13 = vec4<f32>(num); |
| _skTemp12 = all(mat4x4<f32>(_skTemp13[0], _skTemp13[1], _skTemp13[2], _skTemp13[3], vec4<f32>(1.0)[0], vec4<f32>(1.0)[1], vec4<f32>(1.0)[2], vec4<f32>(1.0)[3], vec4<f32>(2.0)[0], vec4<f32>(2.0)[1], vec4<f32>(2.0)[2], vec4<f32>(2.0)[3], vec4<f32>(3.0)[0], vec4<f32>(3.0)[1], vec4<f32>(3.0)[2], vec4<f32>(3.0)[3])[1] == vec4<f32>(1.0)); |
| } else { |
| _skTemp12 = false; |
| } |
| ok = _skTemp12; |
| var _skTemp14: bool; |
| if ok { |
| num = num + f32(1); |
| let _skTemp15 = vec4<f32>(num); |
| _skTemp14 = all(mat4x4<f32>(vec4<f32>(1.0)[0], vec4<f32>(1.0)[1], vec4<f32>(1.0)[2], vec4<f32>(1.0)[3], _skTemp15[0], _skTemp15[1], _skTemp15[2], _skTemp15[3], vec4<f32>(2.0)[0], vec4<f32>(2.0)[1], vec4<f32>(2.0)[2], vec4<f32>(2.0)[3], vec4<f32>(3.0)[0], vec4<f32>(3.0)[1], vec4<f32>(3.0)[2], vec4<f32>(3.0)[3])[2] == vec4<f32>(2.0)); |
| } else { |
| _skTemp14 = false; |
| } |
| ok = _skTemp14; |
| var _skTemp16: bool; |
| if ok { |
| num = num + f32(1); |
| let _skTemp17 = vec4<f32>(num); |
| _skTemp16 = all(mat4x4<f32>(vec4<f32>(1.0)[0], vec4<f32>(1.0)[1], vec4<f32>(1.0)[2], vec4<f32>(1.0)[3], vec4<f32>(1.0)[0], vec4<f32>(1.0)[1], vec4<f32>(1.0)[2], vec4<f32>(1.0)[3], _skTemp17[0], _skTemp17[1], _skTemp17[2], _skTemp17[3], vec4<f32>(3.0)[0], vec4<f32>(3.0)[1], vec4<f32>(3.0)[2], vec4<f32>(3.0)[3])[3] == vec4<f32>(3.0)); |
| } else { |
| _skTemp16 = false; |
| } |
| ok = _skTemp16; |
| var _skTemp18: bool; |
| if ok { |
| num = num + f32(1); |
| _skTemp18 = all(mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, num, 16.0)[3].xy == vec2<f32>(13.0, 14.0)); |
| } else { |
| _skTemp18 = false; |
| } |
| ok = _skTemp18; |
| return ok && (num == 11.0); |
| } |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var _0_ok: bool = true; |
| var _1_num: f32 = 0.0; |
| var _skTemp19: bool; |
| if _0_ok { |
| _1_num = _1_num + f32(1); |
| _skTemp19 = (vec2<f32>(_1_num, 0.0).y == 0.0); |
| } else { |
| _skTemp19 = false; |
| } |
| _0_ok = _skTemp19; |
| var _skTemp20: bool; |
| if _0_ok { |
| _1_num = _1_num + f32(1); |
| _skTemp20 = (vec2<f32>(0.0, _1_num).x == 0.0); |
| } else { |
| _skTemp20 = false; |
| } |
| _0_ok = _skTemp20; |
| var _skTemp21: bool; |
| if _0_ok { |
| _1_num = _1_num + f32(1); |
| _skTemp21 = all(vec3<f32>(_1_num, 1.0, 0.0).yz == vec2<f32>(1.0, 0.0)); |
| } else { |
| _skTemp21 = false; |
| } |
| _0_ok = _skTemp21; |
| var _skTemp22: bool; |
| if _0_ok { |
| _1_num = _1_num + f32(1); |
| _skTemp22 = all(vec3<f32>(1.0, 0.0, _1_num).xy == vec2<f32>(1.0, 0.0)); |
| } else { |
| _skTemp22 = false; |
| } |
| _0_ok = _skTemp22; |
| var _skTemp23: bool; |
| if _0_ok { |
| _1_num = _1_num + f32(1); |
| _skTemp23 = all(vec3<f32>(_1_num, 1.0, 0.0).yz == vec2<f32>(1.0, 0.0)); |
| } else { |
| _skTemp23 = false; |
| } |
| _0_ok = _skTemp23; |
| var _skTemp24: bool; |
| if _0_ok { |
| _1_num = _1_num + f32(1); |
| _skTemp24 = all(vec4<f32>(_1_num, 1.0, 0.0, 0.0).yzw == vec3<f32>(1.0, 0.0, 0.0)); |
| } else { |
| _skTemp24 = false; |
| } |
| _0_ok = _skTemp24; |
| var _skTemp25: bool; |
| if _0_ok { |
| _1_num = _1_num + f32(1); |
| _skTemp25 = (vec4<f32>(1.0, _1_num, 1.0, 0.0).x == 1.0); |
| } else { |
| _skTemp25 = false; |
| } |
| _0_ok = _skTemp25; |
| var _skTemp26: bool; |
| if _0_ok { |
| _1_num = _1_num + f32(1); |
| _skTemp26 = (vec4<f32>(1.0, 0.0, _1_num, 1.0).w == 1.0); |
| } else { |
| _skTemp26 = false; |
| } |
| _0_ok = _skTemp26; |
| var _skTemp27: bool; |
| if _0_ok { |
| _1_num = _1_num + f32(1); |
| _skTemp27 = all(vec4<f32>(1.0, 0.0, 1.0, _1_num).xyz == vec3<f32>(1.0, 0.0, 1.0)); |
| } else { |
| _skTemp27 = false; |
| } |
| _0_ok = _skTemp27; |
| var _skTemp28: vec4<f32>; |
| var _skTemp29: bool; |
| if _0_ok && (_1_num == 9.0) { |
| let _skTemp30 = test_matrix_b(); |
| _skTemp29 = _skTemp30; |
| } else { |
| _skTemp29 = false; |
| } |
| if _skTemp29 { |
| _skTemp28 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp28 = _globalUniforms.colorRed; |
| } |
| return _skTemp28; |
| } |
| } |
| @fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { |
| return _skslMain(_coords); |
| } |