blob: 4b1eedaf49b15a105daaddcd9c17877f8ca9fb5e [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorRed: vec4<f32>,
colorGreen: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn test_eq_half_b() -> bool {
{
var ok: bool = true;
return ok;
}
}
fn test_matrix_op_matrix_float_b() -> bool {
{
var ok: bool = true;
return ok;
}
}
fn test_matrix_op_matrix_half_b() -> bool {
{
var ok: bool = true;
return ok;
}
}
fn test_vector_op_matrix_float_b() -> bool {
{
var ok: bool = true;
return ok;
}
}
fn test_vector_op_matrix_half_b() -> bool {
{
var ok: bool = true;
return ok;
}
}
fn test_matrix_op_vector_float_b() -> bool {
{
var ok: bool = true;
return ok;
}
}
fn test_matrix_op_vector_half_b() -> bool {
{
var ok: bool = true;
return ok;
}
}
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
const _0_ok: bool = true;
var _skTemp0: vec4<f32>;
var _skTemp1: bool;
var _skTemp2: bool;
var _skTemp3: bool;
var _skTemp4: bool;
var _skTemp5: bool;
var _skTemp6: bool;
var _skTemp7: bool;
if _0_ok {
let _skTemp8 = test_eq_half_b();
_skTemp7 = _skTemp8;
} else {
_skTemp7 = false;
}
if _skTemp7 {
let _skTemp9 = test_matrix_op_matrix_float_b();
_skTemp6 = _skTemp9;
} else {
_skTemp6 = false;
}
if _skTemp6 {
let _skTemp10 = test_matrix_op_matrix_half_b();
_skTemp5 = _skTemp10;
} else {
_skTemp5 = false;
}
if _skTemp5 {
let _skTemp11 = test_vector_op_matrix_float_b();
_skTemp4 = _skTemp11;
} else {
_skTemp4 = false;
}
if _skTemp4 {
let _skTemp12 = test_vector_op_matrix_half_b();
_skTemp3 = _skTemp12;
} else {
_skTemp3 = false;
}
if _skTemp3 {
let _skTemp13 = test_matrix_op_vector_float_b();
_skTemp2 = _skTemp13;
} else {
_skTemp2 = false;
}
if _skTemp2 {
let _skTemp14 = test_matrix_op_vector_half_b();
_skTemp1 = _skTemp14;
} else {
_skTemp1 = false;
}
if _skTemp1 {
_skTemp0 = _globalUniforms.colorGreen;
} else {
_skTemp0 = _globalUniforms.colorRed;
}
return _skTemp0;
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}