uniform float2x2 testMatrix2x2;uniform half4 colorRed;uniform half4 colorGreen;uniform half unknownInput;bool a(){bool b=true;b=b&&float3x3(float(unknownInput))==float3x3(float2x2(1.));b=b&&float3x3(9.,0.,0.,0.,9.,0.,0.,0.,float(unknownInput))==float3x3(float2x2(9.));b=b&&float4(testMatrix2x2)==float4(1.,2.,3.,4.);{float d=5.;b=b&&float3x3(1.,2.,3.,4.,d,6.,7.,8.,9.)[1]==float3(4.,d,6.);}{b=b&&float4x4(float3x3(half3x3(half2x2(testMatrix2x2))))[0]==float4(1.,2.,0.,0.);b=b&&float4x4(float3x3(half3x3(half2x2(testMatrix2x2))))[1]==float4(3.,4.,0.,0.);}return b;}bool b(){bool c=true;return c;}bool c(){bool d=true;return d;}bool d(){bool e=true;return e;}bool e(){bool f=true;return f;}bool f(){bool g=true;return g;}bool g(){bool h=true;return h;}bool h(){bool i=true;return i;}bool i(){bool j=true;return j;}half4 main(float2 j){return(((((((a()&&b())&&c())&&d())&&e())&&f())&&g())&&h())&&i()?colorGreen:colorRed;} |