| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorRed: vec4<f32>, |
| colorGreen: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var _0_ok: bool = true; |
| var _1_x: i32 = 14; |
| _0_ok = _0_ok && (_1_x == 14); |
| _1_x = 6; |
| _0_ok = _0_ok && (_1_x == 6); |
| _1_x = 5; |
| _0_ok = _0_ok && (_1_x == 5); |
| _1_x = 16; |
| _0_ok = _0_ok && (_1_x == 16); |
| _1_x = ~_1_x; |
| _0_ok = _0_ok && (_1_x == -17); |
| _0_ok = _0_ok && (_1_x == -17); |
| _1_x = -8; |
| _0_ok = _0_ok && (_1_x == -8); |
| _1_x = 32; |
| _0_ok = _0_ok && (_1_x == 32); |
| _1_x = 33; |
| _0_ok = _0_ok && (_1_x == 33); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_0_ok)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |