blob: 81f1b89411710e3136c9bef69cea0ddd08e37f13 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
vec4 main() {
bool _0_ok = true;
int _1_x = 14;
_0_ok = _0_ok && _1_x == 14;
_1_x = 6;
_0_ok = _0_ok && _1_x == 6;
_1_x = 5;
_0_ok = _0_ok && _1_x == 5;
_1_x = 16;
_0_ok = _0_ok && _1_x == 16;
_1_x = ~_1_x;
_0_ok = _0_ok && _1_x == -17;
_0_ok = _0_ok && _1_x == -17;
_1_x = -8;
_0_ok = _0_ok && _1_x == -8;
_1_x = 32;
_0_ok = _0_ok && _1_x == 32;
_1_x = 33;
_0_ok = _0_ok && _1_x == 33;
return _0_ok ? colorGreen : colorRed;
}