| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct _GlobalUniforms { |
| colorRed: vec4<f32>, |
| colorGreen: vec4<f32>, |
| unknownInput: f32, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var _0_unknown: i32 = i32(_globalUniforms.unknownInput); |
| var _1_ok: bool = true; |
| var _2_x: i32 = 34; |
| _1_ok = _1_ok && (_2_x == 34); |
| _2_x = 30; |
| _1_ok = _1_ok && (_2_x == 30); |
| _2_x = 64; |
| _1_ok = _1_ok && (_2_x == 64); |
| _2_x = 16; |
| _1_ok = _1_ok && (_2_x == 16); |
| _2_x = 1; |
| _1_ok = _1_ok && (_2_x == 1); |
| _2_x = -2; |
| _1_ok = _1_ok && (_2_x == -2); |
| _2_x = 3; |
| _1_ok = _1_ok && (_2_x == 3); |
| _2_x = -4; |
| _1_ok = _1_ok && (_2_x == -4); |
| _2_x = 5; |
| _1_ok = _1_ok && (_2_x == 5); |
| _2_x = -6; |
| _1_ok = _1_ok && (_2_x == -6); |
| _2_x = 7; |
| _1_ok = _1_ok && (_2_x == 7); |
| _2_x = -8; |
| _1_ok = _1_ok && (_2_x == -8); |
| _2_x = 9; |
| _1_ok = _1_ok && (_2_x == 9); |
| _2_x = -10; |
| _1_ok = _1_ok && (_2_x == -10); |
| _2_x = 11; |
| _1_ok = _1_ok && (_2_x == 11); |
| _2_x = -12; |
| _1_ok = _1_ok && (_2_x == -12); |
| _2_x = _0_unknown; |
| _1_ok = _1_ok && (_2_x == _0_unknown); |
| _2_x = _0_unknown; |
| _1_ok = _1_ok && (_2_x == _0_unknown); |
| _2_x = _0_unknown; |
| _1_ok = _1_ok && (_2_x == _0_unknown); |
| _2_x = 0; |
| _1_ok = _1_ok && (_2_x == 0); |
| _2_x = _0_unknown; |
| _1_ok = _1_ok && (_2_x == _0_unknown); |
| _2_x = _0_unknown; |
| _1_ok = _1_ok && (_2_x == _0_unknown); |
| _2_x = 0; |
| _1_ok = _1_ok && (_2_x == 0); |
| _2_x = _0_unknown; |
| _1_ok = _1_ok && (_2_x == _0_unknown); |
| _2_x = 0 / _0_unknown; |
| _1_ok = _1_ok && (_2_x == 0); |
| _2_x = _2_x + 1; |
| _1_ok = _1_ok && (_2_x == 1); |
| _1_ok = _1_ok && (_2_x == 1); |
| _2_x = _2_x - 2; |
| _1_ok = _1_ok && (_2_x == -1); |
| _1_ok = _1_ok && (_2_x == -1); |
| _1_ok = _1_ok && (_2_x == -1); |
| _2_x = _2_x * 2; |
| _1_ok = _1_ok && (_2_x == -2); |
| _1_ok = _1_ok && (_2_x == -2); |
| _2_x = _2_x / 2; |
| _1_ok = _1_ok && (_2_x == -1); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_1_ok)); |
| } |
| } |
| @fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { |
| return _skslMain(_coords); |
| } |