| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct _GlobalUniforms { |
| colorRed: vec4<f32>, |
| colorGreen: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var ok: bool = true; |
| var a: i32 = 1; |
| a = a + a; |
| a = a + a; |
| a = a + a; |
| a = a + a; |
| a = a + a; |
| ok = ok && (a == 32); |
| var b: i32 = 10; |
| b = b - 2; |
| b = b - 2; |
| b = b - 1; |
| b = b - 3; |
| ok = ok && (b == 2); |
| var c: i32 = 2; |
| c = c * c; |
| c = c * c; |
| c = c * 4; |
| c = c * 2; |
| ok = ok && (c == 128); |
| var d: i32 = 256; |
| d = d / 2; |
| d = d / 2; |
| d = d / 4; |
| d = d / 4; |
| ok = ok && (d == 4); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); |
| } |
| } |
| @fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { |
| return _skslMain(_coords); |
| } |