| ### Compilation failed: |
| |
| error: 1: index -1 out of range for 'half3x3' |
| void half3x3_neg1() { half3x3 m; half3 v = m[-1]; } |
| ^^ |
| error: 5: index 3 out of range for 'half3x3' |
| void half3x3_3() { half3x3 m; half3 v = m[3]; } |
| ^ |
| error: 6: index 4 out of range for 'half3x3' |
| void half3x3_4() { half3x3 m; half3 v = m[4]; } |
| ^ |
| error: 7: index 1000000000 out of range for 'half3x3' |
| void half3x3_huge() { half3x3 m; half3 v = m[1000000000]; } |
| ^^^^^^^^^^ |
| error: 9: index -1 out of range for 'half3x3' |
| void half3x3_neg1_constidx() { half3x3 m; const int INDEX = -1; half3 v = m[INDEX]; } |
| ^^^^^ |
| error: 13: index 3 out of range for 'half3x3' |
| void half3x3_3_constidx() { half3x3 m; const int INDEX = 3; half3 v = m[INDEX]; } |
| ^^^^^ |
| error: 14: index 4 out of range for 'half3x3' |
| void half3x3_4_constidx() { half3x3 m; const int INDEX = 4; half3 v = m[INDEX]; } |
| ^^^^^ |
| error: 15: index 1000000000 out of range for 'half3x3' |
| void half3x3_huge_constidx() { half3x3 m; const int INDEX = 1000000000; half3 v = m[INDEX]; } |
| ^^^^^ |
| 8 errors |