blob: b6869eca59fe4740eef8be7479ad8c1429e6b665 [file] [log] [blame]
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "src"
OpMemberName %_UniformBuffer 1 "dst"
OpName %main "main"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %7 Binding 0
OpDecorate %7 DescriptorSet 0
OpDecorate %18 RelaxedPrecision
OpDecorate %21 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%_UniformBuffer = OpTypeStruct %v4float %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%11 = OpTypeFunction %void
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%float_1 = OpConstant %float 1
%24 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%main = OpFunction %void None %11
%12 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0
%18 = OpLoad %v4float %14
%19 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1
%21 = OpLoad %v4float %19
%22 = OpFAdd %v4float %18 %21
%13 = OpExtInst %v4float %1 FMin %22 %24
OpStore %sk_FragColor %13
OpReturn
OpFunctionEnd