| #include <metal_stdlib> |
| #include <simd/simd.h> |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wall" |
| #endif |
| using namespace metal; |
| struct Uniforms { |
| half4 src; |
| half4 dst; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| half blend_overlay_component_Qhh2h2(half2 s, half2 d); |
| half4 blend_overlay_h4h4h4(half4 src, half4 dst); |
| half blend_overlay_component_Qhh2h2(half2 s, half2 d) { |
| return 2.0h * d.x <= d.y ? (2.0h * s.x) * d.x : s.y * d.y - (2.0h * (d.y - d.x)) * (s.y - s.x); |
| } |
| half4 blend_overlay_h4h4h4(half4 src, half4 dst) { |
| half4 result = half4(blend_overlay_component_Qhh2h2(src.xw, dst.xw), blend_overlay_component_Qhh2h2(src.yw, dst.yw), blend_overlay_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0h - src.w) * dst.w); |
| result.xyz = result.xyz + (dst.xyz * (1.0h - src.w) + src.xyz * (1.0h - dst.w)); |
| return result; |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = blend_overlay_h4h4h4(_uniforms.dst, _uniforms.src); |
| return _out; |
| } |