blob: 1dbcf5478194455424eaa33ebe4b55ab359b4139 [file] [log] [blame]
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "src"
OpMemberName %_UniformBuffer 1 "dst"
OpName %main "main"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %7 Binding 0
OpDecorate %7 DescriptorSet 0
OpDecorate %18 RelaxedPrecision
OpDecorate %19 RelaxedPrecision
OpDecorate %20 RelaxedPrecision
OpDecorate %23 RelaxedPrecision
OpDecorate %24 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%_UniformBuffer = OpTypeStruct %v4float %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%11 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%int_0 = OpConstant %int 0
%main = OpFunction %void None %11
%12 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1
%18 = OpLoad %v4float %14
%19 = OpCompositeExtract %float %18 3
%20 = OpFSub %float %float_1 %19
%21 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0
%23 = OpLoad %v4float %21
%24 = OpVectorTimesScalar %v4float %23 %20
%25 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1
%26 = OpLoad %v4float %25
%27 = OpFAdd %v4float %24 %26
OpStore %sk_FragColor %27
OpReturn
OpFunctionEnd