| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_src : packoffset(c0); |
| float4 _7_dst : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| void frag_main() |
| { |
| sk_FragColor = float4((_7_src.xyz + _7_dst.xyz) - (min(_7_src.xyz * _7_dst.w, _7_dst.xyz * _7_src.w) * 2.0f), _7_src.w + ((1.0f - _7_src.w) * _7_dst.w)); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |