| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| src: vec4<f32>, |
| dst: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(_stageOut: ptr<function, FSOut>) { |
| { |
| var _0_a: vec4<f32> = _globalUniforms.src + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst; |
| var _1_b: vec3<f32> = (1.0 - _globalUniforms.dst.w) * _globalUniforms.src.xyz + _globalUniforms.dst.xyz; |
| let _skTemp0 = min(_0_a.xyz, _1_b); |
| _0_a = vec4<f32>((_skTemp0), _0_a.w); |
| (*_stageOut).sk_FragColor = _0_a; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _skslMain(&_stageOut); |
| return _stageOut; |
| } |