| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| src: vec4<f32>, |
| dst: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| const sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false)); |
| fn color_burn_component_Qhh2h2(s: vec2<f32>, d: vec2<f32>) -> f32 { |
| { |
| if d.y == d.x { |
| { |
| return (s.y * d.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y); |
| } |
| } else { |
| if s.x == 0.0 { |
| { |
| return d.x * (1.0 - s.y); |
| } |
| } else { |
| { |
| let _skTemp0 = max(0.0, d.y - ((d.y - d.x) * s.y) / (s.x + sk_PrivkGuardedDivideEpsilon)); |
| var delta: f32 = _skTemp0; |
| return (delta * s.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y); |
| } |
| } |
| } |
| } |
| return f32(); |
| } |
| fn _skslMain(_stageOut: ptr<function, FSOut>) { |
| { |
| let _skTemp1 = color_burn_component_Qhh2h2(_globalUniforms.src.xw, _globalUniforms.dst.xw); |
| let _skTemp2 = color_burn_component_Qhh2h2(_globalUniforms.src.yw, _globalUniforms.dst.yw); |
| let _skTemp3 = color_burn_component_Qhh2h2(_globalUniforms.src.zw, _globalUniforms.dst.zw); |
| (*_stageOut).sk_FragColor = vec4<f32>(_skTemp1, _skTemp2, _skTemp3, _globalUniforms.src.w + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst.w); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _skslMain(&_stageOut); |
| return _stageOut; |
| } |